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Old Quests and Rooms? (From Cipsoft leaked files)

pink_panther

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I was looking through the old cipsoft files and noted their data, still includes a bucnh of move/use events for areas that seem to have been removed from the map.

I was wondering if they were unimplemented or just old areas of the map that were removed and if maybe anyone remembered?

This room with switches to open and close doors under Thais, adove the dragon spawn.

mint.png

There is also this room under the Knights Arena

I dont know what the room looked like, only where the levers and changes were. Here 3 levers that remove/replace a wall, Lever 3 hides/shows a rope spot, but it wouldn't lead anywhere now...
knightarena.png

Also found that these bridges had a lever, Could get locked out of Thais :p
bridges.png
This Lever is kaz also seemed to add a bridge over to this path in the mountain.
kazbridge.png

IF you also toggle on seeing the refresh tiles, you can see a lot of areas that appear to have been removed.

This room on the way to mintwallin, you can see there appears to have been a shortcut/room here where. Maybe a pick hole, might have looked like this.
oldrooms.png

Little areas all over, a classic example is the Rookgaard Old Bear room key location, you can see the room is no longer there, but the refresh tiles are. You can also see where they made the room where the key now is a little wider to stop trapping.
oldbearroomkey.png
 
I remember those kind of things were exactly what I was looking for the very first time I got my hands on the original leaked files. Back then I found out about the Thais and Mintwallin bridges being possible to close on the past but never went futher on it to find those others you posted and also never thought to check for the refreshable tiles to see possible old nonexistent areas, cool idea.

I did found out that there were some unused action tiles on the desert quest that would teleport to the quest room and also create a bridge to that unreachable chest above the fire devils room. Maybe it was just another key for the quest or part of something bigger that no longer exists (sadly we will never know).

1633267502252.png
 
Those bridge-levers were already posted here. That Kazo one is a kind of mystery, cause it doesn't fit at all. It seems as if it was only used in some older version of Kazo that they only had on their internal test server. Because since Kazo creation it was placed where it is now. Was also thinking that maybe it was something from pre-Kazo era, but looking at old maps it doesn't match anything either.
The other levers were in game, they were too lazy to delete the scripts, as only removing the lever was enough. Knightmare once said in an interview levers were deleted after they divided water tiles on fishable, fishable without a spawn and non-fishable, as the script would then bug. Cause it checks for ID on a tile of certain coordination, but the ID changes when you catch a fish. Plus of course people closing the gate to annoy the others.

I did found out that there were some unused action tiles on the desert quest that would teleport to the quest room and also create a bridge to that unreachable chest above the fire devils room. Maybe it was just another key for the quest or part of something bigger that no longer exists (sadly we will never know).
Only one of these tiles had related script. It connected lever in Thais Farm Lane (the one used to dump wheat) with tiles in the desert quest room. When there were 4 players standing ready on desert quest tiles, and then someone pulled the lever in Thais, it would teleport everything from one of these unreachable tiles to the quest room. But there was nothing to teleport, so only an animation of green sparkles would've been seen. This was actually possible to trigger, but it could only happen by a coincidence, wonder if someone has ever experienced these weird green sparks from nowhere and gone crazy.
I don't recall anything with a bridge to that unreachable chest though. There's a golden helmet in the dead body on the island on Lake Amros, but guess that's already well known. Interestingly that body is the only non-refreshable tile around. So it possibly used to be a quest (of pre-quests system, when rewards would spawn once in a "big map reset") or was meant to be but not finished.

Other thing worth mentiong is the script to create a rope spot on the way to non-existing secret sheep level in Edron rotworms. It still worked but the pickhole in the earlier tunnel was removed. Also, one tile after sealed doors at Hoggle would give you a certain quest value (the same tile as later in the kissing the pig quest), and the growing-back grass in Femor Hills also would let you pass if you had some quest value (not the same value). That was long before the pig quest.

There are also interesting dialogues in NPC files, some of them commented out (not in use), e.g. at some Thais NPCs regarding pits of inferno, also at djinn quest NPCs. Alot of doors have assigned key numbers (like 3015 for the sealed library in hellgate, 3803 for Kazo colossus etc., old keys in Thais, including the "utevo lux scroll" quest etc.).

Good find with those refreshable tiles, a hint from the old times. Digging that stuff is like a Tibian archeology.
 
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There are also interesting dialogues in NPC files, some of them commented out (not in use), e.g. at some Thais NPCs regarding pits of inferno, also at djinn quest NPCs. Alot of doors have assigned key numbers (like 3015 for the sealed library in hellgate, 3803 for Kazo colossus etc., old keys in Thais, including the "utevo lux scroll" quest etc.).

Good find with those refreshable tiles, a hint from the old times. Digging that stuff is like a Tibian archeology.

Do you remember where any of the spell scrolls could be found? Where was the utevo lux scrol?
Post automatically merged:

this is what the area below thais knight hall used to look like
game rooms were different and there is a shortcut to old mintwallin

View attachment 62529

Oh wow, i didnt know there was a straight drop down that landed right on that house in mint...

Do you have the full mini maps from that?
 
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Do you have the full mini maps from that?
they're not full but player explored
found @ www.geocities.ws/hellviper2002/

golden helmet in dead body at lake amros could be a reference to an old player who quit and threw away his items there back when golden helmet wasn't rare at all and fire sword was the best weapon
Other thing worth mentiong is the script to create a rope spot on the way to non-existing secret sheep level in Edron rotworms. It still worked but the pickhole in the earlier tunnel was removed. Also, one tile after sealed doors at Hoggle would give you a certain quest value (the same tile as later in the kissing the pig quest), and the growing-back grass in Femor Hills also would let you pass if you had some quest value (not the same value). That was long before the pig quest.
we know there used to be epic quests around and we see they didn't bother cleaning up old scripts
so maybe the lever mechanism in desert quest room was part of an earlier quest too
and much of what appears "unfinished" for us are remains of the quest system from before
 

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Do you remember where any of the spell scrolls could be found? Where was the utevo lux scrol?
I didn't play back then, but it was said to had been here: Tibiantis Info - 7.7 Map (https://tibiantis.info/library/map#32497,32247,8,8)
The inside doors have 4902 number, the outside 4903. The key 4903 also had additional use, it opened a small room with spellbook, just above dead archer's quest.
And this room has a spawn of mana fluid and staff and it requires key 4900: Tibiantis Info - 7.7 Map (https://tibiantis.info/library/map#32461,32274,8,8)
There's also 4901 door at trolls' bar, both sides can be reached without the key, and nearby a storage room with casks sealed with 4904 door.

Below is the complete list of keys that existed in cip files (map and npc), that I made back when the files were published:
3001 [32794, 31572, 7] - Draconia, Dark Pyramid
3002 [32800, 31552, 7] - Draconia, Dark Pyramid
3003 [32790, 31584, 7] - Draconia, Dark Pyramid
3004 [32807, 31576, 6] - Draconia, Dark Pyramid
3005 [32792, 31590, 6] - Draconia, Dark Pyramid
3006 [32801, 31579, 6] - Draconia, Dark Pyramid
3007 [32813, 31576, 5] - Draconia, Dark Pyramid
3008 [32800, 31582, 2] - Draconia, Dark Pyramid
3012 [Elathriel - Ab'dendriel, Hell Gate
3033 [Shirith] - Ab'dendriel, Shadow Caves
3142 [Skjaar] - Mount Sternum, Noble Armor Quest
3301 [32617, 32250, 7] - Outlaw Camp, Bright Sword Quest
3302 [32609, 32244, 7] - Outlaw Camp, Bright Sword Quest
3303 [32651, 32244, 7] - Outlaw Camp, Bright Sword Quest
3304 [32623, 32187, 9] - Outlaw Camp, Bright Sword Quest
3350 [32180, 31934, 7] - Isle of the Kings, first floor
3520 [32376, 31802, 7] - Carlin, graveyard
3600 [32509, 32181, 13] - Ancient Temple, Ghoul Room Quest
3610 [32589, 32097, 14] - Mintwallin, secret laboratory
3620 [32411, 32155, 15] - Mintwallin, prison
3650 [32414, 32147, 15] - Mintwallin, storage room
3666 [Prisoner] - Ancient Temple, Mad Mage Quest
3667 [32576, 32216, 15] - Ancient Temple, cyclops room where key 3610 is
3700 [32818, 32230, 9] - Pits of Inferno
3701 [32781, 32334, 6] - Plains of Havoc, Necromant House
3702 [32778, 32282, 11] - Plains of Havoc, Knightwatch Tower
3703 [32860, 32326, 11] - seen on Pits of Inferno (unobtainable)

3800 [32605, 31904, 3] - Kazordoon, throne room
3801 [32648, 31905, 3] - Kazordoon, dwarves room
3802 [32599, 31923, 6] - Kazordoon, Dwacatra also the room in mines
3899 [32497, 31887, 7] - Paradox Tower
3940 [Dermot], [Simon] - Fibula, dungeon
3980 [32219, 32401, 10] - Fibula, Deeper Fibula Quest
4001 [32661, 32141, 10] - Desert Dungeon, fire devil pit
4009 [32677, 32084, 11] - Desert Dungeon, library
4022 [Hagor] - Desert Dunegon, allows access to the room holding key 4009
4023 [Adrenius] - Desert Dunegon, teleport room
4037 [Nemal] - Desert Dungeon, Hall of the Lost Doors
4055 [32652, 32107, 7] - Desert Dungeon, Panpipe Quest
4501 [32172, 31602, 10] - Senja, Alawar's Vault, minotaurs storage room
4502 [32201, 31571, 10] - Senja, Alawar's Vault, minotaurs entrance
4503 [32031, 31686, 8] - Folda, dungeons restricted area (tunnel to Senja)
4600 [Seymour] - Rookgaard, training room
4601 [32150, 32111, 12] - Rookgaard, Bear Room Quest
4603 [32176, 32132, 9] - Rookgaard, Katana Quest
5000 [32726, 31980, 7] - Green Claw Swamp, Wyda's house
5010 [32800, 31936, 7], [32813, 31964, 7] - Green Claw Swamp, Black Knight Villa
5050 [32611, 32382, 10] - Dark Cathedral
5100 [32799, 32321, 13] - ??? no info
6010 [33063, 31624, 15] - Edron, Demon Hell
The bolded are worth an interest.

Key 3700 opened the same door as it does today (pits of inferno reward room).

y3DId83.jpg

(those 4 keys in the pic did not have a set number, I didn't include them in the list)

What's interesting is that on the stolen map it originally spawned in other place, some small room with beholder and 4 ds, accessaible through teleport (not scripted as I recall):

TYQOJwG.jpg


This room was possible to spot using spylevel, wonder if it still exists.

Key 3702 you get in ornamented shield quest. It used to open knightwatch tower, but the earlier door were closed completly.

3pEp0M4.jpg


Key 3703 was and is visible here (unobtainable).

ZrkDPDe.jpg


But it could open this room, where there was a dead body with a book and this text:

L0dmSzK.jpg


And the most mysterious - key 5100. It seems to be non-existant in newer Tibia. Also spawned in poi, here:

nWFG6Vu.jpg


And could open this door:

hpXRDLz.jpg


I also made a list of doors (coordinates) that had assigned key number, the below includes only those numbers that aren't present on the the list of available keys:
Thais
0020 [32314, 32275, 8]
0020 [32314, 32278, 8]
0020 [32317, 32278, 8]
0020 [32320, 32278, 8]
0020 [32323, 32275, 8]
0020 [32323, 32278, 8]
0020 [32326, 32275, 8]
wiki: "Spawned in the Thais Jail. A key that once unlocked the Thais Jail cells. But as of Update 8.0, the key no longer works. It was at times used as a holding cell for rule breakers when a Gamemaster felt they needed special attention. It was available only on the Antica game world, until world transfers were enabled."

0021 [32333, 32277, 8]
wiki: "Spawned in Sunset Homes first floor, under a plant. This key was able to open the cellar door in the south gate guardhouse of Thais. But as of Update 8.0 it no longer functions. Plate Armor was rumored to have spawned in there at one time, but now there are only Boxes. This key is a relic from Tibia's past, and is only found on Antica in the hands of collectors."

0022 [32320, 32277, 6]
Thais jail, storage room at +1.

0023 [32331, 32259, 8]
Thais hostel, storage room at -1.

0025 [32357, 32195, 7]
Storage room at Sam's.

0026 [32310, 32179, 8]
Storage room in the castle at -1.

0027 [32308, 32183, 6]
Some room in the castle at +1, there's a respawn of royal helmet (daily!) and several other items. If anyone had the key he could have been collecting royal helmets, up to a few times a day.

0028 [32307, 32183, 5]
Castle, south room. There's a respawn of life crystal + you can get upstairs.

0029 [32396, 32225, 7]
Backdoor at Xodet's. You can get behid the counter and on the first floor.

0030 [32348, 32181, 6]
0030 [32345, 32182, 4]
At Chester's, 1st and 3rd floors.

0031 [32349, 32183, 5]
Also at Chester's, some storage room at +2.

0032 [32321, 32258, 6]
Bank treasure room, 1st floor. There's a document that says following:
"Letter of Credit

The Bank of Thais loans 10000 gold coins to Gorn. Repay in 6 months. 20% interest."
You could get inside that room using a climbing bug

4900 [32465, 32275, 8]
4901 [32505, 32270, 8]
4902 [32494, 32247, 8]
4903 [32495, 32250, 8]
4903 [32499, 32245, 8]
4903 [32515, 32298, 9]
4904 [32508, 32268, 9]
These were already explained.

Hell Gate
3015 [32693, 31574, 13]
3015 [32693, 31577, 13]
The sealed library in hell gate, after magic wall (no script to remove it though, but there are screenshots of older version where the wall was supposedly removed/non-existant).

Carlin
3514 [32354, 31797, 7]
At Lecter's, the backyard with pigs.

3515 [32315, 31748, 2]
In the castle, door to the room upstairs and to the terrace.

3516 [32315, 31752, 6]
In the castle, 1st floor left room.

3517 [32319, 31752, 6]
In the castle, 1st floor right room.

3518 [32336, 31811, 6]
Tools store, small room upstairs. Think it's the same room that you reach through window by climbing a vine in new tibia?

Pits of Inferno
3700 [32827, 32246, 10]
3702 [32818, 32340, 8]
3703 [32858, 32312, 10]
5100 [32808, 32351, 13]
These fouralready explained.

Kazordoon
3803 [32574, 31936, 9]
3803 [32576, 31938, 9]
3803 [32581, 31938, 9]
3803 [32584, 31936, 9]
3803 [32591, 31901, 8]
3803 [32580, 31948, 6]
Kazordoon Colossus. It could also be accessed by the climbing bug, but there was nothing basically, just some passages.
Alot of these keys have (especially those from Thais) existed in Antica and still worked until somewhere around 8.0.

It would be interesting to search through Antica's usr files, too bad Toor's only published Zanera which was way too new to have any cool stuff.
 
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they're not full but player explored
found @ www.geocities.ws/hellviper2002/

golden helmet in dead body at lake amros could be a reference to an old player who quit and threw away his items there back when golden helmet wasn't rare at all and fire sword was the best weapon

we know there used to be epic quests around and we see they didn't bother cleaning up old scripts
so maybe the lever mechanism in desert quest room was part of an earlier quest too
and much of what appears "unfinished" for us are remains of the quest system from before
how do you view these?
 
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