pink_panther
Excellent OT User
I was looking through the old cipsoft files and noted their data, still includes a bucnh of move/use events for areas that seem to have been removed from the map.
I was wondering if they were unimplemented or just old areas of the map that were removed and if maybe anyone remembered?
This room with switches to open and close doors under Thais, adove the dragon spawn.
There is also this room under the Knights Arena
I dont know what the room looked like, only where the levers and changes were. Here 3 levers that remove/replace a wall, Lever 3 hides/shows a rope spot, but it wouldn't lead anywhere now...
Also found that these bridges had a lever, Could get locked out of Thais
This Lever is kaz also seemed to add a bridge over to this path in the mountain.
IF you also toggle on seeing the refresh tiles, you can see a lot of areas that appear to have been removed.
This room on the way to mintwallin, you can see there appears to have been a shortcut/room here where. Maybe a pick hole, might have looked like this.
Little areas all over, a classic example is the Rookgaard Old Bear room key location, you can see the room is no longer there, but the refresh tiles are. You can also see where they made the room where the key now is a little wider to stop trapping.
I was wondering if they were unimplemented or just old areas of the map that were removed and if maybe anyone remembered?
This room with switches to open and close doors under Thais, adove the dragon spawn.
There is also this room under the Knights Arena
I dont know what the room looked like, only where the levers and changes were. Here 3 levers that remove/replace a wall, Lever 3 hides/shows a rope spot, but it wouldn't lead anywhere now...
Also found that these bridges had a lever, Could get locked out of Thais
IF you also toggle on seeing the refresh tiles, you can see a lot of areas that appear to have been removed.
This room on the way to mintwallin, you can see there appears to have been a shortcut/room here where. Maybe a pick hole, might have looked like this.
Little areas all over, a classic example is the Rookgaard Old Bear room key location, you can see the room is no longer there, but the refresh tiles are. You can also see where they made the room where the key now is a little wider to stop trapping.