Glidarn
Member
This is my problem... i don't know what causing it, these errors just poppin' up
ImageShack® - Online Photo and Video Hosting
ImageShack® - Online Photo and Video Hosting
LUA:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'hallowed axe') then
selfSay('Do you want to buy a Hallowed Axe from me?', cid)
talkState[talkUser] = 1
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then
local price = 1000
if getPlayerItemCount(cid, 2386) >= 1 and getPlayerMoney(cid) >= price then
if doPlayerRemoveMoney(cid, price) then
selfSay('Here you are. You can now defeat the demon oak with this axe.', cid)
doPlayerRemoveItem(cid, 2386, 1)
doPlayerAddItem(cid, 8293, 1)
talkState[talkUser] = 0
end
else
selfSay('I need an axe and ' .. price .. ' gold coins to make you a {hallowed axe}.', cid)
talkState[talkUser] = 0
end
elseif msgcontains(msg, 'demon oak') then
selfSay('Did you defeat the demon oak?', cid)
talkState[talkUser] = 2
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then
if getPlayerStorageValue(cid, 35700) == 1 then
selfSay('Good job!', cid)
doPlayerSetStorageValue(cid, 35700, 2)
talkState[talkUser] = 0
else
selfSay('Go defeat the demon oak first.', cid)
talkState[talkUser] = 0
end
elseif msgcontains(msg, 'no') and (talkState[talkUser] >= 1 and talkState[talkUser] <= 3) then
selfSay('Ok thanks.', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())