check
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- Jun 12, 2019
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Hello.
I need some help with OllyDbg - how to find pointer for PrintFPS function and how to reveal it's argument list?
I know it was discovered in the past and those addresses are well known (ianobermiller/tibiaapi (https://github.com/ianobermiller/tibiaapi/blob/master/tibiaapi/Addresses/Versions/Version860.cs#L249)) same like how PrintFPS function look like (ianobermiller/tibiaapi (https://github.com/ianobermiller/tibiaapi/blob/master/tibiaapi/InjectedDLL/Core.cpp#L167)), but my question is how it was discovered at first in OllyDbg (or other like CheatEngine)?
Also, I remember there was a program which was extracting some static addresses like player health, mana, position for specific versions, but don't remember it's name and can't find using keywords I have on mind.
P.S. For now, I can track where program jump at FPS address, but I don't see how get something useful from this.
Regards,
check
I need some help with OllyDbg - how to find pointer for PrintFPS function and how to reveal it's argument list?
I know it was discovered in the past and those addresses are well known (ianobermiller/tibiaapi (https://github.com/ianobermiller/tibiaapi/blob/master/tibiaapi/Addresses/Versions/Version860.cs#L249)) same like how PrintFPS function look like (ianobermiller/tibiaapi (https://github.com/ianobermiller/tibiaapi/blob/master/tibiaapi/InjectedDLL/Core.cpp#L167)), but my question is how it was discovered at first in OllyDbg (or other like CheatEngine)?
Also, I remember there was a program which was extracting some static addresses like player health, mana, position for specific versions, but don't remember it's name and can't find using keywords I have on mind.
P.S. For now, I can track where program jump at FPS address, but I don't see how get something useful from this.
Regards,
check