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c++

  1. J

    Programmer Compilation and configuration - $$ I pay for this help $$

    Greetings to all. I'm looking for a programmer who can change the invisibility mode in the Canary 2.6.1 sources so that players become invisible for other players like creatures. I've already tried with the ghostmode(true/false) function, but it causes bugs. I'll pay for the help, as long as...
  2. TibiCAM

    C++ Real Tibia BUG (Vocation on ROOKGAARD)

    Someone was able to get a vocation in Rookgaard on real Tibia by supposedly creating an application that invokes a function on the address that handles the vocation window. In other words he could make a character and go to Rookgaard, and then call the function that shows the "Select vocation"...
  3. M

    Sharing Aetherion: a Python-based game engine inspired by Tibia (looking for curious testers/devs)

    Hey folks 👋 I’ve been working on something a bit different and thought I’d share it here in case anyone finds it interesting. https://arthurmoreno.github.io/aetherion-docs/ It’s a game engine inspired by Tibia, but it’s not meant to be a 1:1 OT server clone. The idea is more about giving...
  4. N

    I need help with OTCV8

    Hi everyone, I'm having trouble with creature animations in OTCV8. The issue is that animations always appear synchronized, even though I’ve explicitly set them to be asynchronous in the .obd file. Here’s what I’ve done so far: In the .obd file, I’ve tried both async: true and async...
  5. ajax12

    Compiling I HAVE A PROBLEM WITH MY EFFECTS WHEN I CHANGE UINT8 TO UINT16

    hi people of otland i have a error with my sources i follow this steps to extend my effects Compiling - TFS 1.3 + Client with more effect than 255 (https://otland.net/threads/tfs-1-3-client-with-more-effect-than-255.285697/#post-2729683) but too much problems when i compiled the effects...
  6. potinho

    C++ [OTX 2] Game::playerRequestOutfit running slow

    I dont know why its happening, there's something can i do to improve this? Appearly exhaust its not being applied correctly. bool Game::playerRequestOutfit(uint32_t playerId) { Player* player = getPlayerByID(playerId); if(!player || player->isRemoved()) return false...
  7. S

    C++ "invalid key to 'next'" when trying to read a list inside a LUA STATE in C++

    I'm trying to add elements to the NPC Trade, so when the "luaOpenShopWindow" method is triggered I'm sending a list of IDs and Quantities, something like this: {"id":2160,"buy":5000,"sell":0,"requiredItems":[{"count":10,"id":2152}],"subType":1,"name":"crystal coin"}...
  8. S

    C++ Error SpectatorVec Undefined when compile in Debug Mode

    I am getting this error when trying to compile in Debug mode: "Erro C2079 'std::pair<const Position,SpectatorVec>::second' usa class 'SpectatorVec' indefinido theforgottenserver" Can anyone help me? I don't understand why it works in Release mode but not in Debug, unfortunately I...
  9. Z

    looking for a scripter or programmer to convert a sharp map tracker version 7.6.

    hello, I am looking for a programmer to create a Sharp map tracker for version 7.6. Compensation will be provided upon completion of the work, of course. With the price to be discussed privately. Contact me here or on discord: Discord: zfartem373
  10. manoellouro

    C++ Summon Position

    Gostaria de saber onde preciso alterar para definir a posição que os summons fica em relação ao jogador, eu já efetuei as alterações para eles ficarem do lado do jogador, porém gostaria que eles ficassem seguindo um de cada lado o jogador, como na imagem, porém eles ficam só atrás do jogador...
  11. potinho

    C++ [TFS 0.X] Adjust loot message to party members

    I have a loot message in my server. The problem here is loot message isn't sent in party members screen, just in loot channel. I tried to adjust C++ but i cant understand the logic to keep sending message to screen and loot channel for party members, I want to send loot message on party members...
  12. fschuindt

    Best distro for 7.7 with custom map?

    Hello there, I'm wondering what would be the best fit as a C++ OTserv distro for a 7.7 custom map server? It should have a good map editor available and be easy to write NPCs, actions, etc. And, of course, as stable as possible. Any recommendations before I start digging? Thank you!
  13. G

    C++ Playing/analyzing cams recorded by server to spot botters

    Hello, I am trying to implement @Gesior.pl 's solution (GitHub - gesior/tmp-cams-system (https://github.com/gesior/tmp-cams-system)) for recording player actions server side for developing anti-bot system. I managed to make the code record .cam files and I tried using OTClient (GitHub -...
  14. charlyhustle

    C++ [TFS 1.3] Charges are not removed from custom weapon type

    Hi guys! As the title suggests I created a new weapon type called gloves. I'm using gloves to train my attack speed skill. I created a glove weapon and put in in weapons.xml (I'm using sniper gloves' id): <!-- Attack Speed --> <melee id="5875" action="removecharge" /> items.xml looks like...
  15. felpscouto

    Outfit outline

    Hello, I'm starting to learn otclient, so can you teach me how I can write an outfit outline for all outfits? I am really newbie with these codes and I need help 😥
  16. D

    OTClient Floating text within a clickable box with random position

    I would like to create a code for a message that floats in a box, and every time I click on that message, it moves to a random (or not) location within that box. Very similar to a mechanic in RavenDawn Like the gif -
  17. Sanzenkai

    Target by sprite (OTCv8)

    Hello, i'm triying to use target with sprites instead of the client itself make the square but every code i find its for OTC 0.6.6, and i'm using the last version released.. If someone is able to help me, thanks. Mine: void Creature::draw(const Point& dest, bool animate, LightView*...
  18. L

    C++ Calling variable(c++) from LUA

    I use OTCv8 for my small project. I have a module for otclientv8 written in C++. The module generates numbers every second into a variable. I would like to have access to this variable from lua to use this variable in a lua script. I'm wondering and slowly eating my mustache on this code(my...
  19. Sanzenkai

    TFS 0.X PVP Zone Bug

    Hello, it seems that my source has the same bug as this guys source, can somebody help me? his post have the correct answer i guess but its not the same version, mine is source TFS 0.4 (8.60) My PvP Zone on the arena of my server keep making people get PZ Locked, i would like to fix that...
  20. potinho

    TFS 0.X Unexpected Crash

    Hello guys, everything good? My server has had no crash problems for over a year, but today I had one and I am not able to interpret the generated GDB. Could you help me to fix it? #6 ServiceManager::run (this=0x7fff81299fd0) at server.cpp:249 it = {px = 0x5599ac4a6310, pn = {pi_ =...
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