loyaltyStorage = 14960
titles = {
[1] = "Scout",
[2] = "Sentinel",
[3] = "Steward",
[4] = "Warden",
[5] = "Squire",
[6] = "Warrior",
[7] = "Keeper",
[8] = "Guardian",
[9] = "Sage",
[10] = "Savant of Tibia",
[11] = "Enlightened of Tibia"
}
function Player:getTitle(cid)
if self:getId() ~= cid then
return ""
end
local value = self:getStorageValue(loyaltyStorage)
if(value == -1 or not titles[value]) then
return ""
end
return " You Are a " .. titles[value] .. " of Tibia. "
end
using on my character
20:28 You see yourself. You are god. You Are a Scout of Tibia. yourself. You are god.
using on another character
You see BestEk (Level 386). He is a druidBestEk (Level 386). He is a druid.
how should it be \/
titles = {
[1] = "Scout",
[2] = "Sentinel",
[3] = "Steward",
[4] = "Warden",
[5] = "Squire",
[6] = "Warrior",
[7] = "Keeper",
[8] = "Guardian",
[9] = "Sage",
[10] = "Savant of Tibia",
[11] = "Enlightened of Tibia"
}
function Player:getTitle(cid)
if self:getId() ~= cid then
return ""
end
local value = self:getStorageValue(loyaltyStorage)
if(value == -1 or not titles[value]) then
return ""
end
return " You Are a " .. titles[value] .. " of Tibia. "
end
Lua:
function Player:onLook(thing, position, distance)
local description = "You see " .. thing:getDescription(distance) .. self:getTitle(thing.uid)
if thing:isItem() then
if thing.actionid == 5640 then
description = description .. "a honeyflower patch."
elseif thing.actionid == 5641 then
description = description .. "a banana palm."
elseif thing.itemid >= ITEM_HEALTH_CASK_START and thing.itemid <= ITEM_HEALTH_CASK_END
or thing.itemid >= ITEM_MANA_CASK_START and thing.itemid <= ITEM_MANA_CASK_END
or thing.itemid >= ITEM_SPIRIT_CASK_START and thing.itemid <= ITEM_SPIRIT_CASK_END
or thing.itemid >= ITEM_KEG_START and thing.itemid <= ITEM_KEG_END then
description = description .. thing:getDescription(distance)
local charges = thing:getCharges()
if charges then
description = string.format("%s\nIt has %d refillings left.", description, charges)
end
else
description = description .. thing:getDescription(distance)
end
local itemType = thing:getType()
if (itemType and itemType:getImbuingSlots() > 0) then
local imbuingSlots = "Imbuements: ("
for slot = 0, itemType:getImbuingSlots() - 1 do
if slot > 0 then
imbuingSlots = string.format("%s, ", imbuingSlots)
end
local duration = thing:getImbuementDuration(slot)
if duration > 0 then
local imbue = thing:getImbuement(slot)
imbuingSlots = string.format("%s%s %s %s",
imbuingSlots, imbue:getBase().name, imbue:getName(), getTime(duration))
else
imbuingSlots = string.format("%sEmpty Slot", imbuingSlots)
end
end
imbuingSlots = string.format("%s).", imbuingSlots)
description = string.gsub(description, "It weighs", imbuingSlots.. "\nIt weighs")
end
else
description = description .. thing:getDescription(distance)
if thing:isMonster() then
local master = thing:getMaster()
if master and table.contains({'sorcerer familiar','knight familiar','druid familiar','paladin familiar'},
thing:getName():lower()) then
description = description..' (Master: ' .. master:getName() .. '). \z
It will disappear in ' .. getTimeinWords(master:getStorageValue(Storage.PetSummon) - os.time())
end
end
end
if self:getGroup():getAccess() then
if thing:isItem() then
description = string.format("%s\nItem ID: %d", description, thing:getId())
local actionId = thing:getActionId()
if actionId ~= 0 then
description = string.format("%s, Action ID: %d", description, actionId)
end
local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
if uniqueId > 0 and uniqueId < 65536 then
description = string.format("%s, Unique ID: %d", description, uniqueId)
end
local itemType = thing:getType()
local transformEquipId = itemType:getTransformEquipId()
local transformDeEquipId = itemType:getTransformDeEquipId()
if transformEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
elseif transformDeEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
end
local decayId = itemType:getDecayId()
if decayId ~= -1 then
description = string.format("%s\nDecays to: %d", description, decayId)
end
local clientId = itemType:getClientId()
if clientId then
description = string.format("%s\nClient ID: %d", description, clientId)
end
elseif thing:isCreature() then
local str = "%s\nHealth: %d / %d"
if thing:isPlayer() and thing:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
end
description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
end
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if thing:isCreature() then
if thing:isPlayer() then
description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp()))
end
end
end
self:sendTextMessage(MESSAGE_LOOK, description)
end
using on my character
20:28 You see yourself. You are god. You Are a Scout of Tibia. yourself. You are god.
using on another character
You see BestEk (Level 386). He is a druidBestEk (Level 386). He is a druid.
how should it be \/
Last edited: