<event type="preparedeath" name="onPrepareDeath" event="script" value="preparedeath.lua"/>
local function sendLetter(p)
local pos = p.pos
local letter = p.letter
doSendAnimatedText(pos, letter, TEXTCOLOR_WHITE)
end
function onPrepareDeath(cid, lastHitKiller, mostDamageKiller)
doSendMagicEffect(getPlayerPosition(cid), 49)
local letters = {"Owned!"}
for i = 1, #letters do
addEvent(sendLetter, i * 150, {pos = getCreaturePosition(cid), letter = letters[i]})
end
return true
end
function onPrepareDeath(cid)
local fromPos = {x = getPlayerPosition(cid).x - 1, y = getPlayerPosition(cid).y - 1}
local toPos = {x = getPlayerPosition(cid).x + 1, y = getPlayerPosition(cid).y + 1}
for x = fromPos.x, toPos.x do
for y = fromPos.y, toPos.y do
pos = {x=x,y=y,z=getPlayerPosition(cid).z}
doSendMagicEffect(pos, CONST_ME_FIREWORK_RED)
end
end
return true
end