function onPrepareDeath(player, killer)
local tile = Tile(player:getPosition()):hasFlag(TILESTATE_PVPZONE)
if tile then
if killer ~= nil then
if killer:isPlayer() then
player:teleportTo(player:getTown():getTemplePosition()) --to be teleported when killed by player
player:addHealth(player:getMaxHealth() - 200)
else
local master = killer:getMaster()
if master and master ~= killer and master:isPlayer() then
player:teleportTo(player:getTown():getTemplePosition()) --to be teleported when killed by any player summon
player:addHealth(player:getMaxHealth() - 200)
else
player:teleportTo(player:getTown():getTemplePosition()) -- to be teleported when killed by normal monsters
player:addHealth(player:getMaxHealth() - 200)
end
end
end
end
return false
end