I am finding a script that when the server achieves a number "X" of record of on-line players, everybody receives an item.
By example:
If it arrive to 50 players online everybody receive an item, when arrive to 70, earns another one rewards and like this successively. Because in this way? Because itself with a new record is reached quickly, turns mess!
Thanks,
By example:
If it arrive to 50 players online everybody receive an item, when arrive to 70, earns another one rewards and like this successively. Because in this way? Because itself with a new record is reached quickly, turns mess!
Thanks,