Xagul
deathzot.net
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- Jun 30, 2008
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Hello, and thank you for taking a look at my question. I am going to try to keep this as simple and easy as possible so here we go.
I currently have level requirements for onEquip functions such as rings so that attributes will work (absorbPercentAll) this is how I currently have it done:
I would like to also add a requirement of a storage value but I can't seem to think of a way to do this seeing as you cant have 2 movements for one item >.< what I am trying to do in the end is make sumthin like this...
item - Ring of Healing
lvl requirement - 50
storage requirement - 1
If anyone can think of a way to do this it would be great!
I currently have level requirements for onEquip functions such as rings so that attributes will work (absorbPercentAll) this is how I currently have it done:
Code:
<movevent type="Equip" itemid="2214" level="50" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2214" slot="ring" event="function" value="onDeEquipItem"/>
I would like to also add a requirement of a storage value but I can't seem to think of a way to do this seeing as you cant have 2 movements for one item >.< what I am trying to do in the end is make sumthin like this...
item - Ring of Healing
lvl requirement - 50
storage requirement - 1
If anyone can think of a way to do this it would be great!