Lua:
function onKill(creature, target)
local player = Player(creature)
local frags = player:getStorageValue(356086)
if target:isPlayer() then
player:setStorageValue(356086, player:getStorageValue(356086) + 1)
if(frags >= 5) then
print(test)
elseif(frags >= 51) then
print(test)
elseif(frags >= 131) then
print(test)
elseif(frags >= 151) then
print(test)
elseif(frags >= 201) then
print(test)
elseif(frags >= 301) then
print(test)
elseif(frags >= 351) then
print(test)
elseif(frags > 751) then
print(test)
end
end
return true
end
I am trying to make sure that every time the player kills someone he gets storage and if the number of frags (storage)
is greater do X do something if it is less than y do something else is not working