skeetzoo
Banned User
skeetzoo submitted a new resource:
onProgress aka onGainSkill - onGainSkill
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onProgress aka onGainSkill - onGainSkill
add all after onAdvance
C++:registerMethod("CreatureEvent", "onProgress", LuaScriptInterface::luaCreatureEventOnCallback);
C++:case CREATURE_EVENT_ONPROGRESS: return "onProgress";
C++:bool CreatureEvent::executeProgress(Player* player, skills_t skill, uint64_t tries) { // onProgress(player, skill, tries) if (!scriptInterface->reserveScriptEnv()) { std::cout << "[Error - CreatureEvent::executeProgress] Call stack...
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