Source
Veteran OT User
Hey everyone.
I have 3 ML ideas of mine I'd like to share with you that I'm either working on or would like to work on in the future:
I'm already about halfway done or so with the first one (multi-protocol system).
I've tried for a couple of hours to get sprite generation done using @nightwolf's old GAN2 code, but because of some dependency he's deleted from his google drive his code no longer works out of the box.
And the Open Tibia AI client is just an idea for now, I've tried to figure out how I can turn my current server engine code into an Open Tibia client and I have some idea how to do it, but haven't taken any actual steps yet towards actually implementing it (this project will likely be the hardest to make as well, the Client shouldn't be hard, but the training of the CNN to try to create general Open Tibia AI is probably going to be ridiculously hard).
Interested in contributing? Feel free to post your comments here or reach out to me on discord: Source#1987. Note that if you don't want OTLand to know of your participation/contributions to the project you could always contact me and ask for anonymity and I'll always respect that.
Got other ML ideas you'd like to share or positive/constructive feedback? Feel free to post it here.
No real screenshots to post yet except for a JS web tool I wrote in a couple of hours to analyze the results of the "Multi-protocol ML system":
For refr I'm using pytorch for the ML.
Actually, here's some bonus footage of some webcam filters I implemented using ML (NP then ML to optimize) to practice my ML skills and to potentially use in the future for livestreaming (the ascii art one was basically copy-pasted, but everything else including the random angling and fps stats was basically implemented from scratch except for the input/output devices which were all imported as modules).
TLDR: Me use ML, me make multi-protocol system for server, this system good, good system make more player and more fun, me like fun.
Me also have 2 more ML ideas me would like to work on. You like to work on too? Me happy, maybe you me work together make big ML boom boom?
I have 3 ML ideas of mine I'd like to share with you that I'm either working on or would like to work on in the future:
- Multi-protocol system that can be implemented on any OTS without having to recompile the server to "switch" between versions.
- Sprite generation: replacing all the original proprietary sprites, making Open Tibia fully open source once and for all.
- Open Tibia AI client for research/educational/entertainment purposes.
I'm already about halfway done or so with the first one (multi-protocol system).
I've tried for a couple of hours to get sprite generation done using @nightwolf's old GAN2 code, but because of some dependency he's deleted from his google drive his code no longer works out of the box.
And the Open Tibia AI client is just an idea for now, I've tried to figure out how I can turn my current server engine code into an Open Tibia client and I have some idea how to do it, but haven't taken any actual steps yet towards actually implementing it (this project will likely be the hardest to make as well, the Client shouldn't be hard, but the training of the CNN to try to create general Open Tibia AI is probably going to be ridiculously hard).
Interested in contributing? Feel free to post your comments here or reach out to me on discord: Source#1987. Note that if you don't want OTLand to know of your participation/contributions to the project you could always contact me and ask for anonymity and I'll always respect that.
Got other ML ideas you'd like to share or positive/constructive feedback? Feel free to post it here.
No real screenshots to post yet except for a JS web tool I wrote in a couple of hours to analyze the results of the "Multi-protocol ML system":
For refr I'm using pytorch for the ML.
Actually, here's some bonus footage of some webcam filters I implemented using ML (NP then ML to optimize) to practice my ML skills and to potentially use in the future for livestreaming (the ascii art one was basically copy-pasted, but everything else including the random angling and fps stats was basically implemented from scratch except for the input/output devices which were all imported as modules).
TLDR: Me use ML, me make multi-protocol system for server, this system good, good system make more player and more fun, me like fun.
Me also have 2 more ML ideas me would like to work on. You like to work on too? Me happy, maybe you me work together make big ML boom boom?
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