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Open Tibia Tool

despion0

Minecraft Addict
Joined
Sep 22, 2009
Messages
159
Reaction score
1
Location
Belgium
Hello, i'd like to show all of you my newly made tool (made in vb 2010).

Screenshot:
23uy7o7.png


Its a Open tibia tool wich can make:
spells, items, monsters, talkactions, ...
(almost everything an OT owner needs)
It got also some other functions like a query executor and a query designer.

It updates automaticaly when a new update comes out.

If you find any bugs or got some ideas to implent tell me.

NOTE:
Put it in a folder before you open it, it will create some files.

Download:
Open Tibia Tool

Scan:
.exe
.rar
 
f9nt09.png

Windows 7
64 bit
Latest .net framework

I had that problem before, i hope this will help you. Go to Control Panel, Add or Remove Programs, find Microsoft .NET Framework 4.0 and press Change/Remove. Then choose Repair and click Ok. When it's done it should work.
 
@up
thanks :)

@Syntax
what version of .net do you got 0.4 or 0.3.5?

@topic
working on a new monster version :D
 
Great tool,

Rep++

EDIT:

When i try to make a manarune/a talkaction, they dont work..

EDIT:

nothing that i make works lol..
 
Last edited:
found any ? heres what i made

Code:
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
---------This Script is made whit the All in one tool, made by despion0 (Arno)---------
--------------------------For information contact me at otland-------------------------
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
function onSay(cid, words, param)
if doPlayerRemoveMoney(cid,10000) == true then
   doPlayerAddItem(cid,2160,1)
   doSendMagicEffect(getPlayerPosition(cid),12)
   doCreatureSay(cid,'!aol',TALKTYPE_ORANGE_1)
   doPlayerSendTextMessage(cid,22,'"You've succesfully purchased an aol!")
else
	doPlayerSendCancel(cid,"You don't have enough money.")
   doSendMagicEffect(getPlayerPosition(cid),2)
end
ReturnTrue
end

Code:
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
---------This Script is made whit the All in one tool, made by despion0 (Arno)---------
--------------------------For information contact me at otland-------------------------
---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local min = (((getPlayerLevel(cid)*2) * 8) + ((getPlayerMagLevel(cid)*3) * 1))
local max = (((getPlayerLevel(cid)*2) * 100) + ((getPlayerMagLevel(cid)*3) * 100))

function onCastSpell(cid, var)
doSendMagicEffect(getPlayerPosition, CONST_ME_SLEEP)
doCreatureAddMana(cid, math.random(min, max))
end

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lix" nameDescription="a Lix" race="blood" experience="1" speed="2" manacost="0">
   <health now="1" max="1"/>
   <look type="302" head="0" body="0" legs="0" feet="0" corpse="1"/>
   <targetchange interval="100" chance="5"/>
   <strategy attack="1" defense="10"/>
   <flags>
       <flag summonable="1"/>
       <flag attackable="1"/>
       <flag hostile="1"/>
       <flag illusionable="1"/>
       <flag staticattack="4"/>
       <flag runonhealth="0"/>
   </flags>
   <attacks>
       <attack name="melee" interval="100" min="-48" max="-48">
       <attack name="manadrain" interval="45" chance="48" range="48" min="-48" max="-48">
       <attack name="blood" interval="1" chance="1" range="1" target="1" min="-1" max="-1">
           <attribute key="shootEffect" value="blood"/>
           <attribute key="areaEffect" value="blood"/>
       </attack>
   </attacks>
   <immunities>
      <immunity lifedrain="1"/>
      <immunity paralyze="1"/>
      <immunity drunk="1"/>
      <immunity death="1"/>
      <immunity earth="1"/>
      <immunity invisible="1"/>
   </immunities>
	<elements>
       <element icePercent=""/>
       <element holyPercent=""/>
       <element deathPercent=""/>
       <element earthPercent=""/>
       <element firePercent=""/>
       <element energyPercent=""/>
	</elements>
   <voices interval="" chance="">
</voices>
	<loot>
		<item id="2160" countmax="1" chance="10000"/></loot>
</monster>

@ The monster, i was testing it
 
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