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Lua Oracle Not Working

daknight

lolwut
Joined
Nov 14, 2010
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Everything is working fine EXCEPT that the oracle doesn't respond when you first say 'hi' etc. It IS however registered since the code goes on if you then say 'yes' but it simply won't say the line: selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")

Any help would be appreciated :(

Code:
<?xml version="1.0" encoding="UTF-8"?>

<npc name="The Oracle" floorchange="0" walkinterval="0">

	<health now="150" max="150"/>

	<look typeex="1448"/>


  <interaction range="3" idletime="30">


    <interact keywords="hi" focus="1">


      <!--These are the keywords will trigger this interaction-->


      <keywords>hello</keywords>

      <keywords>greet</keywords>


      <response>

        <action name="script">



          <!--
 if(getPlayerVocation(cid) ~= 0) then

            selfSay("SORRY, YOU HAVE ALREADY MADE YOUR CHOICE IN LIFE!")

            _state.isidle = true

            return

          end

          -->



          if(getPlayerLevel(cid)) >= 0 then

            selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")
            _state.b1 = (isPremium(cid) == TRUE)

            _state.topic = 1

          else

            selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!")

            _state.isidle = true

          end

        </action>

      </response>


      </interact>


    <interact keywords="yes" topic="1">



      <!--Premium account, b1 is set in above-->
      <response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: X?">

        <action name="topic" value="2"/>

      </response>



      <!--Normal account-->

      <response text="IN WHICH TOWN DO YOU WANT TO LIVE: X?">

        <action name="topic" value="2"/>

      </response>

    </interact>



    <interact keywords="x" topic="2">

      <response text="IN X! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">



        <action name="script">

          _state.n1 = 2 --Town id that you want to be set for the player if they choose that city--
          _state.topic = 3

        </action>

     </response>

    </interact>


    <!--If the player does not say any city, repeat our question-->

    <interact keywords="|*|" topic="2">

      <response b1="1" text="WHICH CITY DO YOU WISH TO LIVE IN? X?"/>

      <response text="WHICH CITY DO YOU WISH TO LIVE IN? X?"/>

    </interact>


    <interact keywords="sorcerer" topic="3">

      <response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">


        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->

        <action name="script">

          _state.n2 = 1

          _state.topic = 4

        </action>

      </response>

    </interact>


    <interact keywords="druid" topic="3">

      <response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">

        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->

        <action name="script">

          _state.n2 = 2

          _state.topic = 4

        </action>

      </response>

    </interact>


    <interact keywords="paladin" topic="3">

      <response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">


        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->

        <action name="script">

          _state.n2 = 3

          _state.topic = 4

        </action>

      </response>

    </interact>


    <interact keywords="knight" topic="3">

      <response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">


        <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->

      <action name="script">

          _state.n2 = 4

          _state.topic = 4

        </action>

      </response>

    </interact>



    <!--If the player does not say any profession, repeat our question-->

    <interact keywords="|*|" topic="3">

      <response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/>

    </interact>


    <interact keywords="yes" topic="4">

      <response>



        <action name="script">

          local pos = 0

          if(_state.n1 == 2) then --Change this to your first towns id--

            pos = {x=197, y=119, z=7}  --Change this to your number 1 city location--


          elseif(_state.n1 == 9) then --Change this to your second towns id--

            pos = {x=33217, y=31814, z=8}  --Change this to your number 2 city location--


          elseif(_state.n1 == 5) then --Change this to your third towns id--

            pos = {x=32369, y=32241, z=7}  --Change this to your number 3 city location--


          elseif(_state.n1 == 6) then --Change this to your fourth towns id--

            pos = {x=32957, y=32076, z=7}  --Change this to your number 4 city location--


          else

            selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!")

            return

          end


          selfSay("SO BE IT!")

          doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	  doTeleportThing(cid, pos)

	  doPlayerSetTown(cid, _state.n1)

	if _state.n2 == 4 and doPlayerSetTown(cid, _state.n1) then
            doPlayerSetVocation(cid, _state.n2)
	    doPlayerAddItem(cid,8602,1)  --Knight starting Items
	    doPlayerAddItem(cid,2428,1)  --Knight starting Items--
	    doPlayerAddItem(cid,2439,1)  --Knight starting Items--
	    doPlayerAddItem(cid,2465,1)  --Knight starting Items--
	    doPlayerAddItem(cid,2525,1)  --Knight starting Items--
	    doPlayerAddItem(cid,2152,15)  --Knight starting Items
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)


	elseif _state.n2 == 3 and doPlayerSetTown(cid, _state.n1) then
            doPlayerSetVocation(cid, _state.n2)
	    doPlayerAddItem(cid,2389,10) --Paladin starting Items--
	    doPlayerAddItem(cid,2525,1) --Paladin starting Items--
	    doPlayerAddItem(cid,2486,1) --Paladin starting Items--
	    doPlayerAddItem(cid,8923,1) --Paladin starting Items--
	    doPlayerAddItem(cid,2152,15) --Paladin starting Items--
	    doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)


	elseif _state.n2 == 1 and doPlayerSetTown(cid, _state.n1) then
            doPlayerSetVocation(cid, _state.n2)
	    doPlayerAddItem(cid,2190,1) --Sorcerer starting Items--
	    doPlayerAddItem(cid,2525,1) --Sorcerer starting Items--
	    doPlayerAddItem(cid,8820,1) --Sorcerer starting Items--
	    doPlayerAddItem(cid,8819,1) --Sorcerer starting Items--
	    doPlayerAddItem(cid,2152,15) --Sorcerer starting Items--
	    doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)


	elseif _state.n2 == 2 and doPlayerSetTown(cid, _state.n1) then
            doPlayerSetVocation(cid, _state.n2)
	    doPlayerAddItem(cid,2182,1) --Druid starting Items--
	    doPlayerAddItem(cid,2525,1) --Druid starting Items--
	    doPlayerAddItem(cid,8820,1) --Druid starting Items--
	    doPlayerAddItem(cid,8819,1) --Druid starting Items--
	    doPlayerAddItem(cid,2152,15) --Druid starting Items--
	    doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

          end


        </action>

        <action name="idle" value="1"/>

      </response>

    </interact>


    <interact keywords="bye" focus="0">


      <keywords>farewell</keywords>

      <response text="Good bye. Recommend us, if you were satisfied with our service."/>

    </interact>



    <!--
    If the event onBusy exists, the npc will make a queue like Tibia, if the event is removed

    the npc will be able to talk to all customers at the same time without problems.
    -->



    <interact event="onBusy">

      <response text="WAIT UNTIL IT IS YOUR TURN!">

        <action name="addqueue" value="|PLAYER|"/>

      </response>

    </interact>


    <!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->

    <interact event="onPlayerLeave" focus="0">

      <response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/>

    </interact>


  </interaction>


</npc>
 
shouldnt it be something like
<response text="|PLAYERNAME| , ARE YOU PREPARED O FACE YOUR DESTINY?">
 
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