return internalCreatureSay(player, SPEAK_SAY, text);
result = g_spells->playerSaySpell(player, type, text);
if(result == TALKACTION_BREAK)
return internalCreatureSay(player, SPEAK_SAY, text);
else if(result == TALKACTION_FAILED)
return true;
return internalCreatureSay(player, SPEAK_MONSTER_SAY, text);