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os.time in npc

vagnerkuntz

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Hello!

then people come here to ask for your help with two scripts
1 the first wanted to put on a npc the following the player gets "x" storage in a quest there talk to the npc the npc verifies that it is using the item and turns this item into another and if the item is removed the item back the old id say use item to go to item b if removed back to the item to and also after a while the item back to the item that was

2nd second movements is to make the item that was removed is turned into "x" item
tfs 0.2
 
From what I gather from the 1st paragraph (although it hardly makes any sense) you want an npc to give a storage value to a player, then whatever item they are using lets say a staff as an example, you want the npc to change it to say an enchanted staff, but if the player removes the enchanted staff it turns back into a regular staff, if they don't remove the item over a certain amount of time this enchanted staff reverts back to a staff anyway?

Second sentence, that is a given if it has to do with an item that is equipped or de-equipped.
 
the player needs to do a quest and pick up a storage with this storage over the item he speaks with the npc npc changed this item for a while but I have no idea how to do
 
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