Kiun
New Member
- Joined
- Mar 31, 2015
- Messages
- 3
- Reaction score
- 0
Hi!
I'm new here and I'm a bit lost.
I've compiled my own TFS and OTClient, made database and I can enjoy a sandbox OT server in my localhost.
But I don't get those modules of the OTClient. I mean, why use modules that requires folders that users can edit? Why don't insert the modules directly in C++ code? If I host an Ot Server, I would like every user use the same client, balancing the game between experts users that can edit modules and the ones that can not.
I hope you understand me. I'm not sure about the aim of the OtClient except avoid using Ip changer and having a custom client of the Ot server .__.
I'm new here and I'm a bit lost.
I've compiled my own TFS and OTClient, made database and I can enjoy a sandbox OT server in my localhost.
But I don't get those modules of the OTClient. I mean, why use modules that requires folders that users can edit? Why don't insert the modules directly in C++ code? If I host an Ot Server, I would like every user use the same client, balancing the game between experts users that can edit modules and the ones that can not.
I hope you understand me. I'm not sure about the aim of the OtClient except avoid using Ip changer and having a custom client of the Ot server .__.