Hello,
I wanted to start a discussion about Proxies for OT Servers. I've noticed that some popular servers boast having a Proxy available to their players on another continent (e.g. server is in Europe, Proxy in America or the other way around).
Initially, I always discouraged this practice, since going through an extra hop for the connection player<->server is rarely faster than going directly. However, when the intermediary server (proxy) has much better connection to the target server (OTS) and is geographically positioned in the middle, it may decrease the latency to the server.
A proxy may have another use - it may be a DDoS mitigating proxy. That, of course, only works when the final server has an address unknown to the attacker, so that they cannot attack it directly.
Therefore, I am curious what's your take on the topic:
I wanted to start a discussion about Proxies for OT Servers. I've noticed that some popular servers boast having a Proxy available to their players on another continent (e.g. server is in Europe, Proxy in America or the other way around).
Initially, I always discouraged this practice, since going through an extra hop for the connection player<->server is rarely faster than going directly. However, when the intermediary server (proxy) has much better connection to the target server (OTS) and is geographically positioned in the middle, it may decrease the latency to the server.
A proxy may have another use - it may be a DDoS mitigating proxy. That, of course, only works when the final server has an address unknown to the attacker, so that they cannot attack it directly.
Therefore, I am curious what's your take on the topic:
- Have you used a proxy provided by the OTS in the past? Did it help?
- Would you want major servers to provide a proxy?
- Would you (as a server owner) be interested in letting your players use a proxy to connect to your server for smoother gameplay? How important is that to you?