L
LordVissie
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Keep it up
I've also noticed some problems after Optimization · mehah/otclient@400f86e (https://github.com/mehah/otclient/commit/400f86e48d846577623c288aa5dbd9ab4acf779a). Maybe It is my fault, that I'm using 10.41 interface instead of 10.98, but I had to change transparent pixel detection system, because line 161 allways was returning 0.
Yes I only confirmed, that Your method of retrieving transparent pixel existance is not valid when dealig with 10.41 + transparency spr file, not sure if works properly for 10.98. My changes fixed that problem.so that was the problem?
Yes I only confirmed, that Your method of retrieving transparent pixel existance is not valid when dealig with 10.41 + transparency spr file, not sure if works properly for 10.98. My changes fixed that problem.
Post automatically merged:
@Mehah I have one consideration regarding missiles - I think, that This piece of code should be modified:
View attachment 46834
because right now missile is redrawed not every z iterations, but every z*tile iterations 0 let me think if that's correct
Edit: after applaying Big Update · mehah/otclient@b532600 (https://github.com/mehah/otclient/commit/b5326001114791ade41753e6be83915e55d4b009) I got ~400% fps increase, but while moving the character it is generally like 30%, nevertheless I think It is quite insane
Ok, i do not know much about github, my main platform till now was bitbucket. Next Bugs will be reported on githubthx, you can report bugs in git, it is more organized and better for me to see.
Here:
Issues · mehah/otclient
An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to custom...github.com
A idded the solution in previous posts on a second page as i rememberOne issue I noticed is when you're on a second floor, suddenly ground floor disappears and is now dark, like if you could only see 2 floors under you even if you're above ground floor.
fixedOne issue I noticed is when you're on a second floor, suddenly ground floor disappears and is now dark, like if you could only see 2 floors under you even if you're above ground floor.
for (int32_t z = m_floorMax; z >= m_floorMin; --z) {
You can see your errors log, just need to adjust packets to your client version.Is it possible to use this on a 7.7 OT? Ive tried the client but i get random crashes and errors. When monsters die and so on.
Is it possible to use this on a 7.7 OT? Ive tried the client but i get random crashes and errors. When monsters die and so on.
Does anyone else have issues with using items on the game map? It's like the client does not respond to clicks when using certain items, but does for like hangable light sources.
Does anyone else have issues with using items on the game map? It's like the client does not respond to clicks when using certain items, but does for like hangable light sources.
I have same issue too, if you have flag at Item in object builder: Bottom, on item for example: window (and you want to close window by using it) or on other item you have Bottom flag. In game - client don't have "Use" action. ( LEFT screen in spoiler )
also if you have any item on upper floor ( RIGHT screen in spoiler ) for example sewer crate that normally is able to open (before Mehah changes with drawFlags) by "Use" action and is covered with item that is on above floor (ex. tree leaves) you CAN'T use item that is covered by something on upper floor .