bobby299
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- Joined
- Nov 11, 2009
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Hi, I have an issue I cant really understand.
I can't go above 4 buttons at the same time. I have 5 in the code and I have rotated button 4 and 5 and both work. Just not at the same time.
New to OTClient but been going at it for hours now so maybe someone can see my issue.

playerbars.lua
playerbars.otui
playerbars.otmod
I now that both of the buttons open the same module, I'm just trying to troubleshoot atm =)
Any help is much appreciated!
I can't go above 4 buttons at the same time. I have 5 in the code and I have rotated button 4 and 5 and both work. Just not at the same time.
New to OTClient but been going at it for hours now so maybe someone can see my issue.

playerbars.lua
LUA:
playerBarsWindow = nil
skillsButton = nil
battleButton = nil
vipButton = nil
fullScreenButton = nil
analyzerButton = nil
playerBarsButton = nil
botButton = nil
function init()
connect(g_game, {
onGameStart = online,
onGameEnd = offline
})
playerBarsWindow = g_ui.loadUI('playerbars', modules.game_interface.getRightPanel())
playerBarsWindow:disableResize()
skillsButton = playerBarsWindow:recursiveGetChildById('SkillsButton')
battleButton = playerBarsWindow:recursiveGetChildById('BattleButton')
vipButton = playerBarsWindow:recursiveGetChildById('VipButton')
fullscreenButton = playerBarsWindow:recursiveGetChildById('FullScreenButton')
analyzerButton = playerBarsWindow:recursiveGetChildById('analyzerButton')
playerBarsWindow:getChildById('contentsPanel'):setMarginTop(3)
playerBarsWindow:open()
playerBarsWindow:setup()
end
function terminate()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline
})
playerBarsWindow:destroy()
end
function offline()
local lastPlayerBars = g_settings.getNode('LastPlayerBars')
if not lastPlayerBars then
lastPlayerBars = {}
end
local player = g_game.getLocalPlayer()
if player then
local char = g_game.getCharacterName()
lastPlayerBars[char] = {
checkSkill = getCheckedButtons(skillsButton),
checkBattle = getCheckedButtons(battleButton),
checkVip = getCheckedButtons(vipButton),
}
g_settings.setNode('LastPlayerBars', lastPlayerBars)
end
end
function online()
local player = g_game.getLocalPlayer()
if player then
local char = g_game.getCharacterName()
local lastPlayerBars = g_settings.getNode('LastPlayerBars')
if not table.empty(lastPlayerBars) then
if lastPlayerBars[char] then
skillsButton:setChecked(lastPlayerBars[char].checkSkill)
battleButton:setChecked(lastPlayerBars[char].checkBattle)
vipButton:setChecked(lastPlayerBars[char].checkVip)
end
end
end
end
function getCheckedButtons(button)
if button:isChecked() then
return 1
else
return nil
end
end
function onMiniWindowClose()
playerBarsWindow:open()
end
playerbars.otui
Code:
SpecialMiniWindow < UIMiniWindow
font: cipsoftFont
icon-rect: 5 3 13 12
width: 30
height: 18
focusable: true
&minimizedHeight: 20
$on:
image-border-bottom: 2
UIWidget
id: miniwindowTopBar
margin-right: 2
margin-left: 2
margin-top: 2
UIButton
id: closeButton
UIButton
id: minimizeButton
id: miniwindowScrollBar
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
step: 0
margin-top: -0
margin-right: 0
margin-bottom: 0
pixels-scroll: true
$!on:
width: 0
ResizeBorder
id: bottomResizeBorder
height: 3
minimum: 48
margin-left: 3
margin-right: 3
enabled: false
SpecialMiniWindow
id: playerBarsWindow
height: 28
@onClose: modules.game_inventory.onMiniWindowClose()
&save: true
¬Minimize: true
MiniWindowContents
ButtonBox
id: SkillsButton
font: cipsoftFont
!text: tr('Skills')
size: 35 20
anchors.left: parent.left
anchors.top: parent.top
margin: 0 0
@onCheckChange: modules.game_skills.toggle()
ButtonBox
id: BattleButton
font: cipsoftFont
anchors.left: SkillsButton.right
anchors.top: SkillsButton.top
margin-left: 2
text: Battle
size: 35 20
@onCheckChange: modules.game_battle.toggle()
ButtonBox
id: VipButton
font: cipsoftFont
anchors.left: BattleButton.right
anchors.top: BattleButton.top
margin-left: 2
text: Vip
size: 30 20
@onCheckChange: modules.game_viplist.toggle()
ButtonBox
id: analyzerButton
font: cipsoftFont
anchors.left: VipButton.right
anchors.top: VipButton.top
margin-left: 2
text: Exp/h
size: 35 20
@onClick: modules.game_exph.toggle()
ButtonBox
id: fullscreenButton
font: cipsoftFont
anchors.left: analyzerButton.right
anchors.top: analyzerButton.top
margin-left: 2
text: Exp/h 2
size: 20 20
@onClick: modules.game_exph.toggle()
playerbars.otmod
Code:
Module
name: game_playerbars
description: Displays vip, skills, battle, and logout
author: edubart, BeniS
website: www.otclient.info
sandboxed: true
scripts: [ playerbars ]
@onLoad: init()
@onUnload: terminate()
I now that both of the buttons open the same module, I'm just trying to troubleshoot atm =)
Any help is much appreciated!