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[OTCLIENT] Function change vocations

adamox223

New Member
Joined
Oct 21, 2017
Messages
100
Reaction score
4
Hello, i create custom health bar for my OT and i need help:
262siec.jpg


I need function when we are vocation = 1 then avatar from bar is:

2ijt6du.png


and when we vocation = 2 then avatar changed to some diffrent..

i make this but dont work :/ can you help me? please..

Code:
Backgrounds =
{
[0] = { path = '/images/game/machine/avatar.png'},
[1] = { path = '/images/game/machine/avatar2.png'},
[2] = { path = '/images/game/machine/avatar3.png'},
}


ProtocolGame.registerExtendedOpcode(55,
    function (protocol, opcode, buffer)
      local vocation = tonumber(buffer)
      if vocation and vocation ~= 0 then
      healthinfoWindow:setImageSource(Backgrounds[vocation].path)
      end
end)
 
In refresh
LUA:
onVocationChange(localPlayer, localPlayer:getVocation())
And make function
LUA:
function onVocationChange(localPlayer, vocation)
  healthinfoWindow:setImageSource(Backgrounds[vocation].path)
end
Ofc don't forget to add it to connect and disconnect.
That should do.
 
I do this and that dont work :/ can you look on code?
@edit and 0 errors ;/

Code:
Icons = {}
Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }

Backgrounds =
{
[0] = { path = '/images/game/machine/avatar.png'},
[1] = { path = '/images/game/machine/avatar2.png'},
[2] = { path = '/images/game/machine/avatar3.png'},
}



healthInfoWindow = nil
healthBar = nil
manaBar = nil
experienceBar = nil

healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'



function init()
  connect(LocalPlayer, { onHealthChange = onHealthChange,
                         onManaChange = onManaChange,
                         onLevelChange = onLevelChange,
                         onStatesChange = onStatesChange,
                        onVocationChange})

  connect(g_game, { onGameEnd = offline })

  healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
  healthInfoButton:setOn(false)

  healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getLeftPanel())
  healthInfoWindow:disableResize()
  healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
  manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
  experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')


  -- load condition icons
  for k,v in pairs(Icons) do
    g_textures.preload(v.path)
  end

  if g_game.isOnline() then
    local localPlayer = g_game.getLocalPlayer()
    onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
    onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
    onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
    onStatesChange(localPlayer, localPlayer:getStates(), 0)
    onVocationChange(localPlayer, localPlayer:getVocation())
  end

  healthInfoWindow:setup()
end

function terminate()
  disconnect(LocalPlayer, { onHealthChange = onHealthChange,
                            onManaChange = onManaChange,
                            onLevelChange = onLevelChange,
                            onStatesChange = onStatesChange,
                            onVocationChange})

  disconnect(g_game, { onGameEnd = offline })

  healthInfoWindow:destroy()
  healthInfoButton:destroy()
end

function toggle()
  if healthInfoButton:isOn() then
    healthInfoWindow:close()
    healthInfoButton:setOn(false)
  else
    healthInfoWindow:open()
    healthInfoButton:setOn(true)
  end
end

function toggleIcon(bitChanged)
  local content = healthInfoWindow:recursiveGetChildById('conditionPanel')

  local icon = content:getChildById(Icons[bitChanged].id)
  if icon then
    icon:destroy()
  else
    icon = loadIcon(bitChanged)
    icon:setParent(content)
  end
end

function loadIcon(bitChanged)
  local icon = g_ui.createWidget('ConditionWidget', content)
  icon:setId(Icons[bitChanged].id)
  icon:setImageSource(Icons[bitChanged].path)
  icon:setTooltip(Icons[bitChanged].tooltip)
  return icon
end

function offline()
  healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end

-- hooked events
function onMiniWindowClose()
  healthInfoButton:setOn(false)
end

function onHealthChange(localPlayer, health, maxHealth)
  healthBar:setText(health .. ' / ' .. maxHealth)
  healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
  healthBar:setValue(health, 0, maxHealth)
end

function onManaChange(localPlayer, mana, maxMana)
  manaBar:setText(mana .. ' / ' .. maxMana)
  manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
  manaBar:setValue(mana, 0, maxMana)
end

function onLevelChange(localPlayer, value, percent)
  experienceBar:setText(percent .. '%')
  experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
  experienceBar:setPercent(percent)
end



function onStatesChange(localPlayer, now, old)
  if now == old then return end

  local bitsChanged = bit32.bxor(now, old)
  for i = 1, 32 do
    local pow = math.pow(2, i-1)
    if pow > bitsChanged then break end
    local bitChanged = bit32.band(bitsChanged, pow)
    if bitChanged ~= 0 then
      toggleIcon(bitChanged)
    end
  end
end



function hideExperience()
  local removeHeight = experienceBar:getMarginRect().height
  experienceBar:setOn(false)
  healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end

function setHealthTooltip(tooltip)
  healthTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
  end
end

function setManaTooltip(tooltip)
  manaTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
  end
end

function setExperienceTooltip(tooltip)
  experienceTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
  end
end

function onVocationChange(localPlayer, vocation)
  healthinfoWindow:setImageSource(Backgrounds[vocation].path)
end
 
Last edited:
You know about this error? i dont have ideas :/
2vbtu34.png



Code:
Icons = {}
Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }

Backgrounds =
{
[0] = { path = '/images/game/machine/avatar.png'},
[1] = { path = '/images/game/machine/avatar2.png'},
[2] = { path = '/images/game/machine/avatar3.png'},
}



healthInfoWindow = nil
healthBar = nil
manaBar = nil
experienceBar = nil

healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'



function init()
  connect(LocalPlayer, { onHealthChange = onHealthChange,
                         onManaChange = onManaChange,
                         onLevelChange = onLevelChange,
                         onStatesChange = onStatesChange,
                        onVocationChange = onVocationChange})

  connect(g_game, { onGameEnd = offline })

  healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
  healthInfoButton:setOn(false)

  healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getLeftPanel())
  healthInfoWindow:disableResize()
  healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
  manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
  experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')


  -- load condition icons
  for k,v in pairs(Icons) do
    g_textures.preload(v.path)
  end

  if g_game.isOnline() then
    local localPlayer = g_game.getLocalPlayer()
    onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
    onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
    onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
    onStatesChange(localPlayer, localPlayer:getStates(), 0)
    onVocationChange(localPlayer, localPlayer:getVocation())
  end

  healthInfoWindow:setup()
end

function terminate()
  disconnect(LocalPlayer, { onHealthChange = onHealthChange,
                            onManaChange = onManaChange,
                            onLevelChange = onLevelChange,
                            onStatesChange = onStatesChange,
                            onVocationChange = onVocationChange})

  disconnect(g_game, { onGameEnd = offline })

  healthInfoWindow:destroy()
  healthInfoButton:destroy()
end

function toggle()
  if healthInfoButton:isOn() then
    healthInfoWindow:close()
    healthInfoButton:setOn(false)
  else
    healthInfoWindow:eek:pen()
    healthInfoButton:setOn(true)
  end
end

function toggleIcon(bitChanged)
  local content = healthInfoWindow:recursiveGetChildById('conditionPanel')

  local icon = content:getChildById(Icons[bitChanged].id)
  if icon then
    icon:destroy()
  else
    icon = loadIcon(bitChanged)
    icon:setParent(content)
  end
end

function loadIcon(bitChanged)
  local icon = g_ui.createWidget('ConditionWidget', content)
  icon:setId(Icons[bitChanged].id)
  icon:setImageSource(Icons[bitChanged].path)
  icon:setTooltip(Icons[bitChanged].tooltip)
  return icon
end

function offline()
  healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end

-- hooked events
function onMiniWindowClose()
  healthInfoButton:setOn(false)
end

function onHealthChange(localPlayer, health, maxHealth)
  healthBar:setText(health .. ' / ' .. maxHealth)
  healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
  healthBar:setValue(health, 0, maxHealth)
end

function onManaChange(localPlayer, mana, maxMana)
  manaBar:setText(mana .. ' / ' .. maxMana)
  manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
  manaBar:setValue(mana, 0, maxMana)
end

function onLevelChange(localPlayer, value, percent)
  experienceBar:setText(percent .. '%')
  experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
  experienceBar:setPercent(percent)
end



function onStatesChange(localPlayer, now, old)
  if now == old then return end

  local bitsChanged = bit32.bxor(now, old)
  for i = 1, 32 do
    local pow = math.pow(2, i-1)
    if pow > bitsChanged then break end
    local bitChanged = bit32.band(bitsChanged, pow)
    if bitChanged ~= 0 then
      toggleIcon(bitChanged)
    end
  end
end



function hideExperience()
  local removeHeight = experienceBar:getMarginRect().height
  experienceBar:setOn(false)
  healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end

function setHealthTooltip(tooltip)
  healthTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
  end
end

function setManaTooltip(tooltip)
  manaTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
  end
end

function setExperienceTooltip(tooltip)
  experienceTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
  end
end

function onVocationChange(localPlayer, vocation)
  healthinfoWindow:setImageSource(Backgrounds[vocation].path)
end
 
dont work :/ image dont change when i change vocation :/

The right params of onVocationChange is onVocationChange(newVocationId, oldVocationId).
So there is no localPlayer on these.

1. Keep the onVocationChange at connect and disconnect.
2. Change the line "onVocationChange(localPlayer, localPlayer:getVocation())" to "onVocationChange(localPlayer:getVocation(), localPlayer:getVocation())".
3. Change from this:
LUA:
function onVocationChange(localPlayer, vocation)
  healthinfoWindow:setImageSource(Backgrounds[vocation].path)
end
To this:
LUA:
function onVocationChange(vocationId, oldVocationId)
  healthinfoWindow:setImageSource(Backgrounds[vocationId].path)
end
 
@River KA i do it and this dont work,.
Code:
Icons = {}
Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }

Backgrounds =
{
[0] = { path = '/images/game/machine/avatar.png'},
[1] = { path = '/images/game/machine/avatar2.png'},
[2] = { path = '/images/game/machine/avatar3.png'},
}



healthInfoWindow = nil
healthBar = nil
manaBar = nil
experienceBar = nil

healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'



function init()
  connect(LocalPlayer, { onHealthChange = onHealthChange,
                         onManaChange = onManaChange,
                         onLevelChange = onLevelChange,
                         onStatesChange = onStatesChange,
                        onVocationChange = onVocationChange})

  connect(g_game, { onGameEnd = offline })

  healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
  healthInfoButton:setOn(false)

  healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getLeftPanel())
  healthInfoWindow:disableResize()
  healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
  manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
  experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')


  -- load condition icons
  for k,v in pairs(Icons) do
    g_textures.preload(v.path)
  end

  if g_game.isOnline() then
    local localPlayer = g_game.getLocalPlayer()
    onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
    onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
    onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
    onStatesChange(localPlayer, localPlayer:getStates(), 0)
    onVocationChange(localPlayer:getVocation(), localPlayer:getVocation())
  end

  healthInfoWindow:setup()
end

function terminate()
  disconnect(LocalPlayer, { onHealthChange = onHealthChange,
                            onManaChange = onManaChange,
                            onLevelChange = onLevelChange,
                            onStatesChange = onStatesChange,
                            onVocationChange = onVocationChange})

  disconnect(g_game, { onGameEnd = offline })

  healthInfoWindow:destroy()
  healthInfoButton:destroy()
end

function toggle()
  if healthInfoButton:isOn() then
    healthInfoWindow:close()
    healthInfoButton:setOn(false)
  else
    healthInfoWindow:open()
    healthInfoButton:setOn(true)
  end
end

function toggleIcon(bitChanged)
  local content = healthInfoWindow:recursiveGetChildById('conditionPanel')

  local icon = content:getChildById(Icons[bitChanged].id)
  if icon then
    icon:destroy()
  else
    icon = loadIcon(bitChanged)
    icon:setParent(content)
  end
end

function loadIcon(bitChanged)
  local icon = g_ui.createWidget('ConditionWidget', content)
  icon:setId(Icons[bitChanged].id)
  icon:setImageSource(Icons[bitChanged].path)
  icon:setTooltip(Icons[bitChanged].tooltip)
  return icon
end

function offline()
  healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end

-- hooked events
function onMiniWindowClose()
  healthInfoButton:setOn(false)
end

function onHealthChange(localPlayer, health, maxHealth)
  healthBar:setText(health .. ' / ' .. maxHealth)
  healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
  healthBar:setValue(health, 0, maxHealth)
end

function onManaChange(localPlayer, mana, maxMana)
  manaBar:setText(mana .. ' / ' .. maxMana)
  manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
  manaBar:setValue(mana, 0, maxMana)
end

function onLevelChange(localPlayer, value, percent)
  experienceBar:setText(percent .. '%')
  experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
  experienceBar:setPercent(percent)
end



function onStatesChange(localPlayer, now, old)
  if now == old then return end

  local bitsChanged = bit32.bxor(now, old)
  for i = 1, 32 do
    local pow = math.pow(2, i-1)
    if pow > bitsChanged then break end
    local bitChanged = bit32.band(bitsChanged, pow)
    if bitChanged ~= 0 then
      toggleIcon(bitChanged)
    end
  end
end



function hideExperience()
  local removeHeight = experienceBar:getMarginRect().height
  experienceBar:setOn(false)
  healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end

function setHealthTooltip(tooltip)
  healthTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
  end
end

function setManaTooltip(tooltip)
  manaTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
  end
end

function setExperienceTooltip(tooltip)
  experienceTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
  end
end

function onVocationChange(vocationId, oldVocationId)
  healthInfoWindow:setImageSource(Backgrounds[vocationId].path)
end
 
@River KA i do it and this dont work,.
Code:
Icons = {}
Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }

Backgrounds =
{
[0] = { path = '/images/game/machine/avatar.png'},
[1] = { path = '/images/game/machine/avatar2.png'},
[2] = { path = '/images/game/machine/avatar3.png'},
}



healthInfoWindow = nil
healthBar = nil
manaBar = nil
experienceBar = nil

healthTooltip = 'Your character health is %d out of %d.'
manaTooltip = 'Your character mana is %d out of %d.'
experienceTooltip = 'You have %d%% to advance to level %d.'



function init()
  connect(LocalPlayer, { onHealthChange = onHealthChange,
                         onManaChange = onManaChange,
                         onLevelChange = onLevelChange,
                         onStatesChange = onStatesChange,
                        onVocationChange = onVocationChange})

  connect(g_game, { onGameEnd = offline })

  healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
  healthInfoButton:setOn(false)

  healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getLeftPanel())
  healthInfoWindow:disableResize()
  healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
  manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
  experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')


  -- load condition icons
  for k,v in pairs(Icons) do
    g_textures.preload(v.path)
  end

  if g_game.isOnline() then
    local localPlayer = g_game.getLocalPlayer()
    onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
    onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
    onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
    onStatesChange(localPlayer, localPlayer:getStates(), 0)
    onVocationChange(localPlayer:getVocation(), localPlayer:getVocation())
  end

  healthInfoWindow:setup()
end

function terminate()
  disconnect(LocalPlayer, { onHealthChange = onHealthChange,
                            onManaChange = onManaChange,
                            onLevelChange = onLevelChange,
                            onStatesChange = onStatesChange,
                            onVocationChange = onVocationChange})

  disconnect(g_game, { onGameEnd = offline })

  healthInfoWindow:destroy()
  healthInfoButton:destroy()
end

function toggle()
  if healthInfoButton:isOn() then
    healthInfoWindow:close()
    healthInfoButton:setOn(false)
  else
    healthInfoWindow:open()
    healthInfoButton:setOn(true)
  end
end

function toggleIcon(bitChanged)
  local content = healthInfoWindow:recursiveGetChildById('conditionPanel')

  local icon = content:getChildById(Icons[bitChanged].id)
  if icon then
    icon:destroy()
  else
    icon = loadIcon(bitChanged)
    icon:setParent(content)
  end
end

function loadIcon(bitChanged)
  local icon = g_ui.createWidget('ConditionWidget', content)
  icon:setId(Icons[bitChanged].id)
  icon:setImageSource(Icons[bitChanged].path)
  icon:setTooltip(Icons[bitChanged].tooltip)
  return icon
end

function offline()
  healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end

-- hooked events
function onMiniWindowClose()
  healthInfoButton:setOn(false)
end

function onHealthChange(localPlayer, health, maxHealth)
  healthBar:setText(health .. ' / ' .. maxHealth)
  healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
  healthBar:setValue(health, 0, maxHealth)
end

function onManaChange(localPlayer, mana, maxMana)
  manaBar:setText(mana .. ' / ' .. maxMana)
  manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
  manaBar:setValue(mana, 0, maxMana)
end

function onLevelChange(localPlayer, value, percent)
  experienceBar:setText(percent .. '%')
  experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
  experienceBar:setPercent(percent)
end



function onStatesChange(localPlayer, now, old)
  if now == old then return end

  local bitsChanged = bit32.bxor(now, old)
  for i = 1, 32 do
    local pow = math.pow(2, i-1)
    if pow > bitsChanged then break end
    local bitChanged = bit32.band(bitsChanged, pow)
    if bitChanged ~= 0 then
      toggleIcon(bitChanged)
    end
  end
end



function hideExperience()
  local removeHeight = experienceBar:getMarginRect().height
  experienceBar:setOn(false)
  healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
end

function setHealthTooltip(tooltip)
  healthTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
  end
end

function setManaTooltip(tooltip)
  manaTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
  end
end

function setExperienceTooltip(tooltip)
  experienceTooltip = tooltip

  local localPlayer = g_game.getLocalPlayer()
  if localPlayer then
    experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
  end
end

function onVocationChange(vocationId, oldVocationId)
  healthInfoWindow:setImageSource(Backgrounds[vocationId].path)
end

My bad. Change from:
LUA:
function onVocationChange(vocationId, oldVocationId)
  healthInfoWindow:setImageSource(Backgrounds[vocationId].path)
end

To:
LUA:
function onVocationChange(localPlayer, vocationId, oldVocationId)
  healthInfoWindow:setImageSource(Backgrounds[vocationId].path)
end

Also, from "onVocationChange(localPlayer:getVocation(), localPlayer:getVocation())" to "onVocationChange(localPlayer, localPlayer:getVocation(), localPlayer:getVocation())".
 
Work but i must reload mods, then image changed, relog to another voc dont change image when dont reload this ;/
And this work only for first vocation :/
 
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