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Windows OTItemEditor

richux

Tibera.org
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Anyone in mood to explain few things I really would like to know about OTItemEditor? The attributes I don't understand are in red squares :D

144da46.png
 
sid:ID ingame? or jst some random xD
cid:sprite ID
block projectile:u cant shoot through it (like mwall)
block pathfind:if u mapclick it wont go over this item
readable:can read(like book)
distread:like sign i guess?
minimapcolor:color of the dot on minimap

@down
images
 
@up
damn xd

SID = server id
CID = client id
block projectile = u cant shoot/throw anything trought this itens (most aplicable to walls)
block pathfind = u cant pass trought the item (like a fire field) if you click with the mouse u cant pass, but if you walk with the keyboard u can (not sure)
readable = you can read some text write in this item (like a book)
distread = you can read it from distance (like a sign)
the others i dont know and those that i wrote may be wrong =P
 
TopOrder is used to determine which items should be on top of others serverside.

Param07 and Param08 are used as character limits for objects which can contain text.

IsVertical and IsHorizontal are used for house walls, these attribtues determine whether the hanged item (tapestry/trophy/mirror etc) should face south or east.

Normally, you shouldn't have to change any of these 3 for the existing items.
 
thank you for the answers, it really helped. Just one more thing, is this editor open source? I couldn't find source code for it. By who is it developed and is the code availabe for download somewhere?
 
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