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OTServ down using /reload creaturescripts

You can't reload creaturescripts, it can make your server crash, just restart your server if you make any changes there.

Edit: At least with TFS 0.3.6.
 
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I make reload in my ots and never crash.. you use 0.3.6 not?
i am not sure but in other ots.. made by in your creaturescripts.xml have any error on close 1 function /> ,etc i am not sure your protocol but in other versions is possible.
 
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<event type="login" name="BattleLogin" event="script" value="BattleCreatureScript.lua"/>
<event type="PrepareDeath" name="BattleDeath" event="script" value="BattleCreatureScript.lua"/>
<event type="combat" name="BattleTeam" event="script" value="BattleCreatureScript.lua"/>
<!-- Zombie Event -->
<event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/>
<event type="death" name="ga1" event="script" value="ga1.lua"/>
<event type="death" name="ga2" event="script" value="ga2.lua"/>
<event type="death" name="ga3" event="script" value="ga3.lua"/>
<event type="death" name="gv1" event="script" value="gv1.lua"/>
<event type="death" name="gv2" event="script" value="gv2.lua"/>
<event type="death" name="gv3" event="script" value="gv3.lua"/>
<event type="death" name="tp" event="script" value="tpazerus.lua"/>
<event type="kill" name="KillingInTheNameOf" event="script" value="KillingInTheNameOf.lua"/>
<event type="advance" name="FullHpMana" event="script" value="fullhpmana.lua"/>
<event type="advance" name="recompensa" event="script" value="recompensa.lua"/>
<event type="death" name="Reward" event="script" value="reward.lua"/>
<event type="advance" name="Addons" event="script" value="Addons.lua"/>
<event type="login" name="FimVip" event="script" value="vip.lua"/>
<event type="login" name="VocVIP" event="script" value="promotevip.lua"/>
<event type="advance" name="VipDays" event="script" value="vipdays.lua"/>
<event type="death" name="empe_broken" event="script" value="empe_broken.lua"/>
<event type="death" name="pre_empes" event="script" value="pre_empes.lua"/>
<event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/>
<event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/>
<event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/>
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
<event type="login" name="ExpPotion" event="script" value="potionevent.lua"/>
<event type="login" name="entrou" event="script" value="entrou2.lua"/>
<event type="death" name="DeathC" event="script" value="deathcast.lua"/>
<event type="login" name="fraglook_register" event="script" value="fraglook.lua"/>
<event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/>
<event type="look" name="fraglook" event="script" value="fraglook.lua"/>
<event type="login" name="AntiMc" event="script" value="antimc.lua"/>
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
<event type="login" name="FirstItems" script="firstitems.lua"/>

<event type="PrepareDeath" name="pvparena" script="pvparena.lua"/>
<event type="attack" name="attackguild" script="attackguild.lua"/>
</creaturescripts>

Have error?!
 
If you restart the server, everything is ok? If so, then it's just the reload that caused the crash.
 
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You make reload and say reload creaturescripts in your console and don't say any error?
made by version u use not is posible make reload creaturescripts ,so i suggest changed to other version same version protocol but other exe or trunk ,etc
 
There is nothing wrong with TFS 0.3.6, but it can happen that the server crashes when you reload creaturescripts. Just restart the server if you make any changes there.
 
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