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OTServ down using /reload creaturescripts

Dorianek

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why my tfs 1.3 is down when using /reload creaturescripts?
not appearing on errors in console tfs
 
full log ,,GDB''

C#:
#0  0x000000000074fbae in LuaScriptInterface::getLuaState() const ()
No symbol table info available.
#1  0x00000000006ff3cb in CreatureEvent::executeOnThink(Creature, unsigned int) ()
No symbol table info available.
#2  0x0000000000716e7f in Creature::onThink(unsigned int) ()
No symbol table info available.
#3  0x0000000000503414 in Player::onThink(unsigned int) ()
No symbol table info available.
#4  0x00000000006d6650 in Game::checkCreatures(unsigned long) ()
No symbol table info available.
#5  0x0000000000684fb0 in void std::_Mem_fn<void (Game::)(unsigned long)>::operator()<unsigned long&, void>(Game, unsigned long&) const [clone .lto_priv.2382] ()
No symbol table info available.
#6  0x00000000006acfb1 in void std::_Bind<std::_Mem_fn<void (Game::)(unsigned long)> (Game, unsigned long)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul>) ()
No symbol table info available.
#7  0x00000000006a51fc in void std::_Bind<std::_Mem_fn<void (Game::)(unsigned long)> (Game*, unsigned long)>::operator()<, void>() ()
No symbol table info available.
#8  0x000000000069dd2f in std::_Function_handler<void (), std::_Bind<std::_Mem_f---Type <return> to continue, or q <return> to quit---

Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff4ccd700 (LWP 4129)] 0x00007ffff766db22 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.2.so.0 (gdb)


Server Close reload /creaturescripts

Segmentation fault
 
Last edited:
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