I will pay person who does a fair amount, it has to be compatible with OTSERVBR 1.1.1
I would like a special script for an idea I have. I was trying to check in the "inquisition quest" on how to execute something similar but I didn't manage to read it all out.
A fully functional script that I can use multiple times for different bosses by just adding.
Bosses/monster = the boss for room. I guess
Check Area = x, x, x > to area = x, x, x
Teleporter = gets created upon where boss dies. So no corpses is there from monster.
^ Entering tp = setStorageID -- not the teleport to the actual room. The tp when boss has been killed.
Teleporter despawn = time
Max players from "enter" teleport can be actionID or UniqueID.
It would need: a "check area" example a maximum of 15 players" can enter a room. Even tho the fight is active players can join.
When the monster/boss dies inside it, a teleporter will be created in the room.
Then those who enter the teleporter within 10-15 minutes gets a "StorageID" that they have done the quest.
So they can later on "skip" the boss by using a teleporter in another area where the teleporter TP's you to a location if you have done BossX.
So I need to be able to add, boss for room, teleporter upon entering after kill "storageid" and a "check if player has done boss so they can enter the "skip teleporter".
I would like a special script for an idea I have. I was trying to check in the "inquisition quest" on how to execute something similar but I didn't manage to read it all out.
A fully functional script that I can use multiple times for different bosses by just adding.
Bosses/monster = the boss for room. I guess
Check Area = x, x, x > to area = x, x, x
Teleporter = gets created upon where boss dies. So no corpses is there from monster.
^ Entering tp = setStorageID -- not the teleport to the actual room. The tp when boss has been killed.
Teleporter despawn = time
Max players from "enter" teleport can be actionID or UniqueID.
It would need: a "check area" example a maximum of 15 players" can enter a room. Even tho the fight is active players can join.
When the monster/boss dies inside it, a teleporter will be created in the room.
Then those who enter the teleporter within 10-15 minutes gets a "StorageID" that they have done the quest.
So they can later on "skip" the boss by using a teleporter in another area where the teleporter TP's you to a location if you have done BossX.
So I need to be able to add, boss for room, teleporter upon entering after kill "storageid" and a "check if player has done boss so they can enter the "skip teleporter".
Last edited: