Critico
Sexy
- Joined
- Mar 25, 2010
- Messages
- 370
- Reaction score
- 176
[ + ] Description: Autoloot remade for OTX VERSION and added some other functions that I will be explaining throughout the topic.
[ + ] Command image:
[ + ] Bugs:
[ - ] Warn BP slot and Gols Bank Colleting Fixed's
[ + ] Features:
[ - ] You can activate or deactivate the autoloot as often as you feel necessary.
[ - ] There is also a command to enable or disable loot messages that autoloot collects!
[ - ] You can choose the color of the text in which the loot collection will appear!
[ - ] The autoloot will inform you if you have little slots in your backpack, and the player will be able to choose whether to enable or not this function in the autloot.
[ - ] Unlimited version of items
[ - ] The player can choose to deposit the golds that are dropped directly into the bank.
[ + ] Installation:
First CREATE an EMPTY FOLDER and rename to "autoloot" in DATA / LOGS, looking like this:
Then install MODS normally in your server's MODS folder.
new_perfect_autoloot_otx.xml
I will be attaching the autoloot for download:
[ + ] Command image:
[ + ] Bugs:
[ - ] Warn BP slot and Gols Bank Colleting Fixed's
[ + ] Features:
[ - ] You can activate or deactivate the autoloot as often as you feel necessary.
[ - ] There is also a command to enable or disable loot messages that autoloot collects!
[ - ] You can choose the color of the text in which the loot collection will appear!
[ - ] The autoloot will inform you if you have little slots in your backpack, and the player will be able to choose whether to enable or not this function in the autloot.
[ - ] Unlimited version of items
[ - ] The player can choose to deposit the golds that are dropped directly into the bank.
[ + ] Installation:
First CREATE an EMPTY FOLDER and rename to "autoloot" in DATA / LOGS, looking like this:
Then install MODS normally in your server's MODS folder.
new_perfect_autoloot_otx.xml
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[
info = {
directory = "data/logs/autoloot",
Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador
Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item
BlockMonsters = {},
BlockItemsList = {2123,2515},
Money_ids = {2148, 2152, 2160}, -- id das moedas do ot
Max_Slots = {free = 3, premium = 5},
Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}
}
Color_Loot = {
[0] = {MESSAGE_EVENT_ORANGE, "Orange"},
[1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"},
[2] = {MESSAGE_INFO_DESCR, "Green"},
[3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"},
[4] = {MESSAGE_STATUS_SMALL, "White"}
}
function getPlayerColorLootMessage(cid)
return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])
end
function isInTable(cid, item)
for _,i in pairs(getItensFromAutoloot(cid)) do
if tonumber(i) == tonumber(item) then
return true
end
end
return false
end
function doremoveItemFromAutoloot(cid, itemid)
local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}
for line in file:lines() do
if line ~= "" and tonumber(line) ~= tonumber(itemid) then
fileContent[#fileContent + 1] = line
end
end
io.close(file)
file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')
for index, value in ipairs(fileContent) do
file:write(value..'\n')
end
io.close(file)
end
function doAddItemFromAutoloot(cid, itemid)
if not existsAutoloot(cid) then
doCreateLootUserName(cid, itemid) return true
end
local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")
file:write('\n'..itemid)
file:close()
end
function existsAutoloot(cid)
local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")
if f then f:close() end
return f ~= nil
end
function doCreateLootUserName(cid, itemid)
newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )
newFile:write(itemid)
newFile:close()
end
function getItensFromAutoloot(cid)
if not existsAutoloot(cid) then return {} end
lines = {}
for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do
if line ~= "" then
lines[#lines + 1] = tonumber(line)
end
end
return lines
end
function doCleanAutoloot(cid)
return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")
end
function ShowItemsTabble(cid)
local auto_list = getItensFromAutoloot(cid)
local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
if #auto_list > 0 then
for i = 1, #auto_list do
n = n + 1
str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"
end
end
return doPlayerPopupFYI(cid, str)
end
function getContainerItems(container, array, haveCap)
array = array or {}
haveCap = haveCap or false
if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then
array[#array +1] = container
else
local size = getContainerSize(container.uid)
haveCap = (getContainerCap(container.uid) -size) > 0
for slot = 0, (size -1) do
local item = getContainerItem(container.uid, slot)
if item.itemid > 1 then
getContainerItems(item, array, haveCap)
end
end
end
return #array >= 1 and array, haveCap
end
function getContainerItemsById(container, itemid)
local founds = {}
local items = not container.uid and container or getContainerItems(container)
for index, item in pairs(items) do
if item.itemid == itemid then
founds[#founds +1] = item
end
end
return #founds >= 1 and founds
end
function AutomaticDeposit(cid, item, n)
if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)
doPlayerDepositMoney(cid, deposit)
end
return true
end
function getAllContainerFree(cid) -- by vodka
local containers,soma = {},0
for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do
local sitem = getPlayerSlotItem(cid, i)
if sitem.uid > 0 then
if isContainer(sitem.uid) then
table.insert(containers, sitem.uid)
soma = soma + getContainerSlotsFree(sitem.uid)
end
end
end
while #containers > 0 do
for k = (getContainerSize(containers[1]) - 1), 0, -1 do
local tmp = getContainerItem(containers[1], k)
if isContainer(tmp.uid) then
table.insert(containers, tmp.uid)
soma = soma + getContainerSlotsFree(tmp.uid)
end
end
table.remove(containers, 1)
end
return soma
end
function getContainerSlotsFree(container) -- by vodka
return getContainerCap(container)-getContainerSize(container)
end
function doPlayerAddItemStackable(cid, itemid, count)
local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
if container.itemid > 1 then
local items = getContainerItemsById(container, itemid)
if not items then
return doPlayerAddItem(cid, itemid, count)
else
local piles = #items
for index, item in pairs(items) do
if item.type < 100 then
local sum = item.type + count
local result = doTransformItem(item.uid, itemid, sum)
if sum <= 100 then
return result
else
return doPlayerAddItem(cid, itemid, sum - 100)
end
else
piles = piles - 1
if piles == 0 then
return doPlayerAddItem(cid, itemid, count)
end
end
end
end
end
return false
end
function corpseRetireItems(cid, pos)
local check, slots = false, 0
for i = 0, 255 do
pos.stackpos = i
if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
corpse = getThingFromPos(pos)
check = true
break
end
end
if check == true then
local str, id_list = "", getItensFromAutoloot(cid)
for _, item in pairs(getContainerItems(corpse)) do
local id = item.itemid
if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then
local amount = isItemStackable(id) and item.type or 1
local total_cap = getItemWeightById(id, amount)
slots = getAllContainerFree(cid)
if slots > 0 and getPlayerFreeCap(cid) >= total_cap then
str = str.." " .. getItemInfoLoot(id, amount)
if isItemStackable(id) then
doPlayerAddItemStackable(cid, id, amount)
AutomaticDeposit(cid, id, amount)
else
doPlayerAddItem(cid, id)
end
doRemoveItem(item.uid)
end
end
end
if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then
doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".")
end
if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then
doPlayerSendTextMessage(cid,18, "[Auto Loot Warn] You only have "..slots.." slots free in your backpack!")
end
end
end
function ExistItemByName(name) -- by vodka
local items = io.open("data/items/items.xml", "r"):read("*all")
local get = items:lower():match('name="' .. name:lower() ..'"')
if get == nil or get == "" then
return false
end
return true
end
function getItemInfoLoot(id, amount)
local info = getItemInfo(id)
return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
domodlib('Loot_func')
function onLogin(cid)
registerCreatureEvent(cid, "LootEventKIll")
if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then
setPlayerStorageValue(cid, 853608, 1)
elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!")
setPlayerStorageValue(cid, 853608, -1)
doCleanAutoloot(cid)
end
return true
end]]></event>
<event type="kill" name="LootEventKIll" event="script"><![CDATA[
domodlib('Loot_func')
function onKill(cid, target, lastHit)
if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then
addEvent(corpseRetireItems, 0, cid ,getThingPos(target))
end
return true
end]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
ShowItemsTabble(cid) return true
elseif tonumber(param) then
doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean","limpar", "clear"}, param) then
if existsAutoloot(cid) then doCleanAutoloot(cid) end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off"}, param) then
setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true
elseif isInArray({"warn","aviso"}, param) then
setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"mensagem","message","mensagen","msg"}, param) then
setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"cor","color","type"}, param) then
setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps","dinheiro"}, param) then
setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true
elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then
setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then
doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true
elseif isInArray(info.BlockItemsList, item) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
doPlayerSendCancel(cid, "wait a second to use this command again") return true
end
if not var then
doAddItemFromAutoloot(cid, item)
else
doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>
</mod>
I will be attaching the autoloot for download:
Attachments
-
new_perfect_autoloot_otx.xml14.1 KB · Views: 76 · VirusTotal
-
perfect_autoloot_otx2.0.xml14.4 KB · Views: 88 · VirusTotal
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