abdala ragab
Veteran OT User
How do I change this text?
I tried a lot to change it to provide the value of mana /health +5 mlvl +5 skill sword/distance/clup/axe
Can someone help me
I use this
@Infernum
Help me with your text and thanks in advance
I tried a lot to change it to provide the value of mana /health +5 mlvl +5 skill sword/distance/clup/axe
Lua:
function createBonusCondition(id, params)
local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_TICKS, -1)
condition:setParameter(CONDITION_PARAM_SUBID, id)
for i = 1, #params do
local param = params[i].param
local value = params[i].value
condition:setParameter(param, value)
end
return condition
end
outfitBonuses = {
[{127, 126}] = createBonusCondition(1, {
{param = CONDITION_PARAM_STAT_MAGICPOINTS, value = 10},
{param = CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, value = 110}
}
),
[{127, 126}] = createBonusCondition(2, {
{param = CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, value = 110}
}
)
}
function getBonusCondition(outfit)
for outfits, bonus in pairs(outfitBonuses) do
if table.contains(outfits, outfit) then
return bonus
end
end
return nil
end
function Creature:onChangeOutfit(outfit)
if not self:isPlayer() then
return true
end
local previousBonusCondition = getBonusCondition(self:getOutfit().lookType)
local newBonusCondition = getBonusCondition(outfit.lookType)
if previousBonusCondition then
self:removeCondition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT, previousBonusCondition:getSubId())
end
if newBonusCondition then
self:addCondition(newBonusCondition)
end
return true
end
Code:
CONDITION_PARAM_OWNER
CONDITION_PARAM_TICKS
CONDITION_PARAM_HEALTHGAIN
CONDITION_PARAM_HEALTHTICKS
CONDITION_PARAM_MANAGAIN
CONDITION_PARAM_MANATICKS
CONDITION_PARAM_DELAYED
CONDITION_PARAM_SPEED
CONDITION_PARAM_LIGHT_LEVEL
CONDITION_PARAM_LIGHT_COLOR
CONDITION_PARAM_SOULGAIN
CONDITION_PARAM_SOULTICKS
CONDITION_PARAM_MINVALUE
CONDITION_PARAM_MAXVALUE
CONDITION_PARAM_STARTVALUE
CONDITION_PARAM_TICKINTERVAL
CONDITION_PARAM_FORCEUPDATE
CONDITION_PARAM_SKILL_MELEE
CONDITION_PARAM_SKILL_FIST
CONDITION_PARAM_SKILL_CLUB
CONDITION_PARAM_SKILL_SWORD
CONDITION_PARAM_SKILL_AXE
CONDITION_PARAM_SKILL_DISTANCE
CONDITION_PARAM_SKILL_SHIELD
CONDITION_PARAM_SKILL_FISHING
CONDITION_PARAM_STAT_MAXHITPOINTS
CONDITION_PARAM_STAT_MAXMANAPOINTS
CONDITION_PARAM_STAT_SOULPOINTS
CONDITION_PARAM_STAT_MAGICPOINTS
CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT
CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT
CONDITION_PARAM_STAT_SOULPOINTSPERCENT
CONDITION_PARAM_STAT_MAGICPOINTSPERCENT
CONDITION_PARAM_PERIODICDAMAGE
CONDITION_PARAM_SKILL_MELEEPERCENT
CONDITION_PARAM_SKILL_FISTPERCENT
CONDITION_PARAM_SKILL_CLUBPERCENT
CONDITION_PARAM_SKILL_SWORDPERCENT
CONDITION_PARAM_SKILL_AXEPERCENT
CONDITION_PARAM_SKILL_DISTANCEPERCENT
CONDITION_PARAM_SKILL_SHIELDPERCENT
CONDITION_PARAM_SKILL_FISHINGPERCENT
CONDITION_PARAM_BUFF_SPELL
CONDITION_PARAM_SUBID
CONDITION_PARAM_FIELD
CreatureEvent - [TFS 1.2] Outfit bonuses
inside of data/events/scripts/creature.lua (make sure onChangeOutfit is set to 1 in events.xml) function createBonusCondition(id, params) local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT) condition:setParameter(CONDITION_PARAM_TICKS, -1)...
otland.net
Help me with your text and thanks in advance