function onAdvance(cid, skill, oldLevel, newLevel)
if newLevel <= oldLevel then
return true
end
if skill == SKILL__LEVEL then
if getCreatureStorage(cid, 54323) == EMPTY_STORAGE and newLevel == 600 then
doSetOutfit(cid, 44)
setPlayerStorageValue(cid,54323,1)
end
end
return true
end