It does not work on Alpha 4.
NPC "gives" the outfit, but does not work...
because you're dumb ^____^ asslicke ;_) ctrl+c, gogo.
EDIT:
Implemented it to TFS
because you're dumb ^____^ asslicke ;_) ctrl+c, gogo.
EDIT:
Implemented it to TFS
But in 0.3 you don't must do storagevalue 40+number of outfit like in slawkens script, you can set your own storagevalue.<outfit type="1" looktype="325" enabled="1" name="Yalaharian" premium="1" quest="30015"/>
and storagevalue of this outfit is: 40289 (40+outfit number).<outfit type="1" looktype="289" enabled="1" name="Demonhunter" premium="1" questOnly="1"/>
ks26204:~/ots/sources2# make
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -Werror -Wall -O1 -D_THREAD_SAFE -D_REENTRANT -D__NO_HOMEDIR_CONF__ -D__USE_MYSQL__ -D__USE_SQLITE__ -c outfit.cpp
cc1plus: warnings being treated as errors
outfit.cpp: In member function 'bool OutfitList::isInList(uint32_t, uint32_t, bool, int32_t, int32_t) const':
outfit.cpp:99: error: suggest parentheses around && within ||
outfit.cpp:101: error: suggest parentheses around && within ||
make: *** [outfit.o] Błąd 1
But look on Windows there isn't any problem with that, when I'm trying on debian there is that bug