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Over powered knights and paladins

tae

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ok in my server knights and paladins are over powered ok so me n my friend was testing some vocational balancing the knight was skills 87.84 and the paladin was skill 90.71 and i noticed that the paladin was hitting very hard and he did 600 damage with assassin star and my max was 300 and this is a rl map server so im wondering in the next release of TFS will vocational things be fixed as they are irl tibia?
 
WoW! Have you ever played Tibia? I don't think so!

Everybody knows that paladins's damage are much bigger than knights's. I don't see anything wrong in a paladin with those skills hit 600 using Assasin Star while a Knight hits about 250~~300.

Yours,
Rafael Hamdan;
 
did u understand? 600 in pvp u *** not 600 on monster
 
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did u understand? 600 in pvp u *** not 600 on monster

Yea, great behaviour. Although, it must be you who is "***" and cant fix it himself :(
 
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Tell me where you've said that it's in PVP and I agree with you that I'm a fucking retard. You just said the damage, you didn't say that it was in PVP.

You are so retarded, but so retarded, that you can't even see that in vocations.xml you can set FORMULA DAMAGES. Your idiot!

Try to understand this sucker (if you are able to):

VOCATIONS.XML:

Code:
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>

Yours,
Rafael Hamdan;
 
tae and Marcinek Paladinek, Please stay civilized on this forum.
If you cannot behave yourself then please leave.
 
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