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C++ Packet manipulation (sending packets to client)

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Learning C++
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Is there anyone on this forum that knows anything about sending packets to the client and could they create or point me in the direction of a tutorial about how packets are manipulated essentially breaking up the bytes in ProtocolGame because I am really interested in learning about this and I have looked on the forum here and I can't find anything useful that tells me much about it.

Thanks!

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If you want to know how to add new packets to vanilla tibia client better start to learn asm.
Hes not looking for that.

Ontopic: Protocol is like a contract between server and client. If you are using official client, then you can't modify the protocol structure made for that client. If you use OTC, you can edit everything :)

To know the real structure of the packets, you should try some external sniffers like whireshark, which have Tibia Protocol implemented and catches the packets so you can inspect them
 
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