Rickolajten
Member
- Joined
- Jul 21, 2008
- Messages
- 175
- Reaction score
- 16
Hey everyone!
I'm currently using TFS 1.0, the version released by Printer.
There is one huge problem though and two small.
Huge one first, paladins are advancing extremely fast - one hit and they have 170~ dist. I tried checking in myphpadmin when i created a new character if it had like 239293329 tries on that skill, but it was 0.. so i'm stuck here. What could it possibly be?
This is from vocations.xml - looks alright to me.
Two small issues - light healing and intense healing is underpowered even though they look alright in my opinion.
Light healing -
Intense healing -
People are complaining that they are really low and not at all like real tibia. Any clue how these should be adjusted in order to make it more realistic?
Any help with these matters would be highly appreciated.
I'm currently using TFS 1.0, the version released by Printer.
There is one huge problem though and two small.
Huge one first, paladins are advancing extremely fast - one hit and they have 170~ dist. I tried checking in myphpadmin when i created a new character if it had like 239293329 tries on that skill, but it was 0.. so i'm stuck here. What could it possibly be?
This is from vocations.xml - looks alright to me.
Code:
<vocation id="3" clientid="2" name="Paladin" description="a paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="4" gainhpamount="5" gainmanaticks="4" gainmanaamount="5" manamultiplier="1.4" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="3">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.2"/>
<skill id="1" multiplier="1.2"/>
<skill id="2" multiplier="1.2"/>
<skill id="3" multiplier="1.2"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
Two small issues - light healing and intense healing is underpowered even though they look alright in my opinion.
Light healing -
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0.08, 0, 0.33, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Intense healing -
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0.51, 0, 0.85, 0)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
People are complaining that they are really low and not at all like real tibia. Any clue how these should be adjusted in order to make it more realistic?
Any help with these matters would be highly appreciated.