<distance id="5907" level="80" unproperly="1" function="default"> <!-- SlingShot -->
<vocation name="Paladin"/>
<vocation name="Royal Paladin" showInDescription="0"/>
</distance>
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 41)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 41)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end

<item id="5907" article="an" name="slingshot" plural="slingshots">
<attribute key="weight" value="200"/>
<attribute key="attack" value="75"/>
<attribute key="weaponType" value="distance"/>
<attribute key="shootType" value="SlingShot"/>
<attribute key="range" value="5"/>
<attribute key="breakChance" value="0"/>
<attribute key="ammoAction" value="moveback"/>
</item>
<item id="5907" article="a" name="SlingShot">
<attribute key="weight" value="725" />
<attribute key="weaponType" value="wand" />
<attribute key="description" value="SlingShot with cake power!" />
<attribute key="range" value="7" />
<attribute key="shootType" value="cake" />
</item>
<item id="5907" article="a" name="SlingShot">
<attribute key="weight" value="725" />
<attribute key="weaponType" value="distance" />
<attribute key="shootType" value="cake" />
</item>
<item id="5907" article="an" name="slingshot" plural="slingshots">
<attribute key="weight" value="200"/>
<attribute key="attack" value="75"/>
<attribute key="weaponType" value="distance"/>
<attribute key="shootType" value="SlingShot"/>
<attribute key="range" value="5"/>
<attribute key="breakChance" value="0"/>
<attribute key="ammoAction" value="moveback"/>
</item>