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Pallys healing just a little to strong.

bevakana

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Well I was in the arena today having some fun dropping everyone that came in. Then a pally level 550 I believe (Paladyn) Spelling is off but idc thats not the point. Me a level 515 super druid with full donar set a level 650 super paladain (Awesome The Second) with full donar gear. And Joltt a level 569 super knight with 4 rebirths were trying to kill him. This guy outhealed us easy. We coulden't get him out of yellow lol. Maybe make it a little less powerfull (Exura San) That is please. Cause ide assume that maybe royal doggoo is nearly unkillable cause he must heal massive amounts. Thanks :peace:

~Mike~ ;)
 
Rps are supposed to be almost tanks (To the point where 3-4 ppl can kill)

But they are too overpowered with their hits...
 
well all voc are over powerd only mage get lower powerd they suposed to be the one that hit more than other voc and have less survible but they are shit in both in atk and survible they really need to get fix and about pots wow just only 20k when pally pots can heal them 1000 -.- they really make mage suck i thought pots will be fixed but i just see pots are the same and mage really suck now
 
Pallys heals more than Knights on curage, thats sad :P
 
yeah imma have to agree on that one, i am a pally (Nitez) and find that the exura san is TOO fast, it seems faster than the curaga, which makes the curaga pointless for pallys and also makes pally WAYY to much of tanks... just a thought, maybe make the exhaust longer? will make it MUCH better for every1 i think
 
K if i were you red you do one of 2 things... You either do one of 2 options
Options:
A) Make mages stronger or make knights heal more (bad idea i think)
B) Weaken pallys healing...


i think its pretty obvious which one to chose lool
 
In my opinion, everything is fine. Paladins seem to heal faster because of the change of the dedicated, less lag means faster casting. Even with the increase with healing, we still have to chose either to use our mediocre health pool or take our chances with mana shield and our spirit potions. An average level 500 paladin has around 11k health, easily drained with a 3 man team. Don't believe me? That same paladin can heal 3.4-4k per san, a mage can deal 2k+ per SD which has a similar exhaust due to the dedicated (YAY ME). So three mages deal 6k+ per turn, that will kill the paladin in a short amount of time, baring any PvP tricks.


One on one, a paladin will overcome the mage due to mana rune limitations, but no game is balanced for one on one battles, maybe except chess.
 
In my opinion, everything is fine. Paladins seem to heal faster because of the change of the dedicated, less lag means faster casting. Even with the increase with healing, we still have to chose either to use our mediocre health pool or take our chances with mana shield and our spirit potions. An average level 500 paladin has around 11k health, easily drained with a 3 man team. Don't believe me? That same paladin can heal 3.4-4k per san, a mage can deal 2k+ per SD which has a similar exhaust due to the dedicated (YAY ME). So three mages deal 6k+ per turn, that will kill the paladin in a short amount of time, baring any PvP tricks.


One on one, a paladin will overcome the mage due to mana rune limitations, but no game is balanced for one on one battles, maybe except chess.

People will always keep complaining, no matter what. Its logical mages want back their old TOT dmg, of course that has to happen, just like we knights want back our old amount of healing, if its possible it would be nice if knights would heal slighlty more then pally's with curage, so it makes us more the blockers.
I think dmg stuff is pretty balanced now to be honest.
Although I see my 50 rebirths a pretty waste of time because the difference between 12 and 50 rebirths on exori rai dmg is only 1k more :P
Edit: While for pally's and mages they do see a very big difference in their area dmg, increasing it with 5k dmg or something.

My few cents,
Pira~
 
Does no1 else see this?
PALLYS ARE OVERPOWERED.... I GOT 1 HIT BY A 500 RP WITH MANASHIELD ON...
 
Bullshit. Unless you were level 20, I seriously doubt you were downed in one hit.
 
Not sure if u were 1 hit... but they do hit way to much.

they need more exaust on their san rai because they can go around nightmares and lure 10 on them and just spam that spell and get massive exp its not rly that fair... So put more exaust on their san rai and lower the attack of the crystal arrow please...
 
Not sure if u were 1 hit... but they do hit way to much.

they need more exaust on their san rai because they can go around nightmares and lure 10 on them and just spam that spell and get massive exp its not rly that fair... So put more exaust on their san rai and lower the attack of the crystal arrow please...

It's eight and we (and knights) have been able to do that since the beginning.
 
pallys arent over powered its just they were underpowered b4 the update and we cant 1 hit people above lvl 200 well not that i know of anyway
 
pallys arent over powered its just they were underpowered b4 the update and we cant 1 hit people above lvl 200 well not that i know of anyway

I kno wut overpowered is, i aint stupid... No other vocs can hit as high as pallys (Cept mages with mas rai which takes more than half ur mana...) Mages are supposed to be the high hitters.
 
everyone be quiet .. u guys are complaining waaay to much

Everything is fine the way it is all that has to be done is the few bugs with mages for their ToT and watever thats it

Other Than that leave it stop complaining that somebody is "overpowered" just... because they can kill u?
 
um statik pallys are suppose to be the highest hitters but there hits are random thats why they hit the highest mages are supposed to hit the same number constantly duh -.- learn ur tibia fool
 
Actually pallys are supposed to b the most balanced voc of tank/power hitting, which leaves eks to be the tanks, and mages to be the high hitters.

Ive been playin long enuf to kno much more than u.
 
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