Yeah, and that still means you would have to sprite every item in the game for every direction to fit the player.
Then mounted version of items would require separate sprites, i guess. Since riding pose is a bit different.
Sounds massive to me.
If i wanted to bring this system to real tibia, yes, there is a lot of items in real tibia and it would take ages to draw every single item(for me, but cipsoft has a lot of employees, wouldnt take a single month for them i think), i want something new, real tibia is lacking of creativity, we can make it better, this is what made ot server what it is nowadays.
No that can't be right. That'd be way to much work.
If all the models have the same 'body'.. I'm sure a client edit could force the item sprite to be superimposed onto the original sprite bodies, no?
That'd make it quite a bit less work.
You got it!!! Its what the creator of this system did!
It would require 1 standard player outfit + 1 item "outfit" to fit the standard outfit and 1 mount item "outfit" to fit the player outfit.
Whatever i make player/item or mount outfit it would take me only 1 outfit instead of hundreds outfits for every new outfit, making a dirty script with my knowledge i would need to draw 9x9 normal outfits + 9x9 mount outfits if i needed to make 2 sets for example i would need to draw 162 outfits and its insane(massive) and who wouldnt rather draw 9+9(item) + 9+9(item mount) outfits instead 162?
One is Arithmetic progression and the other is Geometric progression...
I personal don't have this knowledge, i have no clue how to make it.