<rune name="Paralyze" id="2278" allowfaruse="1" charges="1" lvl="54" maglv="18" exhaustion="2000" mana="200" needtarget="1" blocktype="solid" script="support/paralyze rune.lua"/>
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
<rune name="Paralyze" id="2278" allowfaruse="1" charges="1" lvl="54" maglv="18" exhaustion="2000" mana="1400" needtarget="1" blocktype="solid" script="support/paralyze rune.lua">
<vocation name="Druid" showInDescription="0"/>
<vocation name="Elder Druid" showInDescription="0"/>
</rune>
Maybe your monsters are altered? Maybe all are immune to paralyze. The best is to try on player characters.