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parsing tibia .dat 7.70 question

Shadowox

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Code:
=========================================================================================================

# characteristic typeId 102 grass
[00]                # Bank tile
[00|96]                # walking cost
[0D]                # Unmove
[1C]                # ???
[00|18]                # Value of flag 1C?
[1E]                # Unlay

[FF]                # end of characteristics

# sprite data typeId 102
[01]                # width
[01]                # height
[01]                # blend frames
[01]                # x repeat
[01]                # y repeat
[01]                # z repeat
[01]                # animation length

# sprite count =  width * height * blend frames * x repeat * y repeat * z repeat * animation length
# sprite count = 1
# sprites for typeId 102
[00|2B]

=========================================================================================================

# characteristic typeId 103 dirt
[00]                # Bank tile
[00|6E]                # walking cost
[0D]                # Unmove
[1C]                # ???
[00|81]                # Value of flag 1C?
[1E]                # Unlay

[FF]                # end of characteristics

# sprite data typeId 103
[01]                # width
[01]                # height
[01]                # blend frames
[04]                # x repeat
[03]                # y repeat
[01]                # z repeat
[01]                # animation length

# sprite count =  width * height * blend frames * x repeat * y repeat * z repeat * animation length
# sprite count = 12
# sprites for typeId 103
[02|18]
[02|19]
[02|1A]
[02|1B]
[02|1C]
[02|1D]
[02|1E]
[02|1F]
[02|20]
[02|21]
[02|22]
[02|23]

=========================================================================================================

Does anyone knows what the flag 1C is used for?
 

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