Shadowox
Active Member
Code:
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# characteristic typeId 102 grass
[00] # Bank tile
[00|96] # walking cost
[0D] # Unmove
[1C] # ???
[00|18] # Value of flag 1C?
[1E] # Unlay
[FF] # end of characteristics
# sprite data typeId 102
[01] # width
[01] # height
[01] # blend frames
[01] # x repeat
[01] # y repeat
[01] # z repeat
[01] # animation length
# sprite count = width * height * blend frames * x repeat * y repeat * z repeat * animation length
# sprite count = 1
# sprites for typeId 102
[00|2B]
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# characteristic typeId 103 dirt
[00] # Bank tile
[00|6E] # walking cost
[0D] # Unmove
[1C] # ???
[00|81] # Value of flag 1C?
[1E] # Unlay
[FF] # end of characteristics
# sprite data typeId 103
[01] # width
[01] # height
[01] # blend frames
[04] # x repeat
[03] # y repeat
[01] # z repeat
[01] # animation length
# sprite count = width * height * blend frames * x repeat * y repeat * z repeat * animation length
# sprite count = 12
# sprites for typeId 103
[02|18]
[02|19]
[02|1A]
[02|1B]
[02|1C]
[02|1D]
[02|1E]
[02|1F]
[02|20]
[02|21]
[02|22]
[02|23]
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Does anyone knows what the flag 1C is used for?