Mjmackan
Mapper ~ Writer
Is it able to make it needed to have an storage value for passing trough the exp stage?
If so, please tell me how, in lua.
Here's the expstage, however its maybe need to be configured in other maps like creaturescripts thats okay ofcourse, so far its lua. If you got any sort of idea how it may work post it, since i am pretty good handling with lua myself and it may leads to an solution.
(I haven't tested anything, maybe an :if not storage: could work, no idea.)
If so, please tell me how, in lua.
Here's the expstage, however its maybe need to be configured in other maps like creaturescripts thats okay ofcourse, so far its lua. If you got any sort of idea how it may work post it, since i am pretty good handling with lua myself and it may leads to an solution.
(I haven't tested anything, maybe an :if not storage: could work, no idea.)
LUA:
<?xml version="1.0" encoding="UTF-8"?>
<stages>
<world id="0" multiplier="1">
<stage minlevel="1" maxlevel="8" multiplier="7"/>
<stage minlevel="9" maxlevel="20" multiplier="6"/>
<stage minlevel="21" maxlevel="50" multiplier="5"/>
<stage minlevel="51" maxlevel="100" multiplier="4"/>
<stage minlevel="101" multiplier="5"/>
</world>
</stages>
Not what i wanted, i want you to need a storage to continue exp after level 100.
Thats maximum level 100 then you cant gain more experience until you have get a storage id and then you can continue exp to maximum 150 etc..
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