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NPC Perfect The Oracle for tfs 1.0

Printer

if Printer then print("LUA") end
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Here you go, easy to configure also from the orts project https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS/commit/9b11a3486d38da1e891d1ee54b1e3b12808ac4e0:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local vocation = {}
local town = {}

local config = {

    towns = {
        ["venore"] = 1,
        ["thais"] = 2,
        ["carlin"] = 4
    },
  
    vocations = {
        ["sorcerer"] = {
            text = "A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!",
            vocationId = 1,
            --equipment spellbook, wand of vortex, magician's robe, mage hat, studded legs, leather boots, scarf
            {{2175, 1}, {2190, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}},
            --container rope, shovel, mana potion
            {{2120, 1}, {2554, 1}, {7620, 1}}
        },

        ["druid"] = {
            text = "A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!",
            vocationId = 2,
            --equipment spellbook, snakebite rod, magician's robe, mage hat, studded legs, leather boots scarf
            {{2175, 1}, {2182, 1}, {8819, 1}, {8820, 1}, {2468, 1}, {2643, 1}, {2661, 1}},
            --container rope, shovel, mana potion
            {{2120, 1}, {2554, 1}, {7620, 1}}
        },

        ["paladin"] = {
            text = "A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!",
            vocationId = 3,
            --equipment dwrven shield, 5 spear, ranger's cloak, ranger legs scarf, legion helmet
            {{2525, 1}, {2389, 5}, {2660, 1}, {8923, 1}, {2643, 1}, {2661, 1}, {2480, 1}},
            --container rope, shovel, health potion, bow, 50 arrow
            {{2120, 1}, {2554, 1}, {7618, 1}, {2456, 1}, {2544, 50}}
        },

        ["knight"] = {
            text = "A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!",
            vocationId = 4,
            --equipment dwarven shield, steel axe, brass armor, brass helmet, brass legs scarf
            {{2525, 1}, {8601, 1}, {2465, 1}, {2460, 1}, {2478, 1}, {2643, 1}, {2661, 1}},
            --container jagged sword, daramian mace, rope, shovel, health potion
            {{8602, 1}, {2439, 1}, {2120, 1}, {2554, 1}, {7618, 1}}
        }
    }
}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

local function greetCallback(cid)
    local player = Player(cid)
    local level = player:getLevel()
    if level < 8 then
        npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
        return false
    elseif level > 9 then
        npcHandler:say(player:getName() ..", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid)
        return false
    elseif player:getVocation():getId() > 0 then
        npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid)
        return false
    else
        npcHandler:setMessage(MESSAGE_GREET, player:getName() ..", ARE YOU PREPARED TO FACE YOUR DESTINY?")
    end
    return true
end

local function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
  
    local player = Player(cid)
    if npcHandler.topic[cid] == 0 then
        if msgcontains(msg, "yes") then
            npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {THAIS}, OR {VENORE}?", cid)
            npcHandler.topic[cid] = 1
        end
    elseif npcHandler.topic[cid] == 1 then
        local cityTable = config.towns[string.lower(msg)]
        if cityTable then
            town[cid] = cityTable
            npcHandler:say("IN ".. string.upper(msg) .."! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
            npcHandler.topic[cid] = 2
        else
            npcHandler:say("IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {THAIS}, OR {VENORE}?", cid)
        end
    elseif npcHandler.topic[cid] == 2 then
        local vocationTable = config.vocations[string.lower(msg)]
        if vocationTable then
            npcHandler:say(vocationTable.text, cid)
            npcHandler.topic[cid] = 3
            vocation[cid] = vocationTable.vocationId
        else
            npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
        end
    elseif npcHandler.topic[cid] == 3 then
        if msgcontains(msg, "yes") then
            npcHandler:say("SO BE IT!", cid)
            player:setVocation(Vocation(vocation[cid]))
            player:setTown(Town(town[cid]))
            player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
            player:teleportTo(Town(town[cid]):getTemplePosition())
            player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
            local targetVocation = config.vocations[string.lower(Vocation(vocation[cid]):getName())]
            for i = 1, #targetVocation[1] do
                player:addItem(targetVocation[1][i][1], targetVocation[1][i][2])
            end
            local backpack = player:addItem(1988)
            for i = 1, #targetVocation[2] do
                backpack:addItem(targetVocation[2][i][1], targetVocation[2][i][2])
            end
        else
            npcHandler:say("THEN WHAT? {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
            npcHandler.topic[cid] = 2
        end
    end
    return true
end

local function onAddFocus(cid)
    town[cid] = 0
    vocation[cid] = 0
end

local function onReleaseFocus(cid)
    town[cid] = nil
    vocation[cid] = nil
end

npcHandler:setCallback(CALLBACK_ONADDFOCUS, onAddFocus)
npcHandler:setCallback(CALLBACK_ONRELEASEFOCUS, onReleaseFocus)

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
nice my dear friend...
but, i want to make a project
that the oracle only send players to island of destiny, for there they chose your VOC...
you can post the five NPCS? the oracle, DRUID, SORC, PALADIN AND KNIGHT npc that give vocation to players?
 
@Printer
G9EEuqY.jpg

@Limos
@Ninja
 
Hey, i want it to add a diferent outfit for each vocation to a player, how can i do it?
 
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