PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="phyrus the ancient" nameDescription="phyrus the ancient" race="blood" experience="10000" speed="360" manacost="0">
<health now="40000" max="40000"/>
<look type="289" head="116" body="113" legs="77" feet="132" addons="3" corpse="6080"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="250" attack="150"/>
<attack name="death" interval="1000" chance="11" length="6" spread="5" min="-250" max="-819">
<attribute key="areaEffect" value="smallclouds"/>
</attack>
<attack name="fire" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="physical" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
<attribute key="areaEffect" value="explosion"/>
</attack>
<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="cursecondition" interval="1000" chance="18" range="7" target="1" min="-2000" max="-4000">
<attribute key="areaEffect" value="smallclouds"/>
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="firecondition" interval="1000" chance="18" range="7" target="1" min="-2000" max="-4000">
<attribute key="areaEffect" value="explosionarea"/>
<attribute key="shootEffect" value="energyball"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="11" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-9"/>
<element energyPercent="0"/>
<element earthPercent="17"/>
<element holyPercent="7"/>
<element deathPercent="25"/>
<element firePercent="100"/>
<element drownPercent="-5"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="0">
<voice sentence="Nothing!"/>
<voice sentence="I'm bad news for you mortals!"/>
<voice sentence="No man can defeat me!"/>
<voice sentence="Check my skills."/>
<voice sentence="I smell your fear."/>
<voice sentence="Delicious human!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="46525" /><!-- gold coin -->
<item id="2148" countmax="100" chance="46525" /><!-- gold coin -->
<item id="2488" chance="10225" /><!-- crown legs -->
<item id="6500" chance="100000" /><!-- demonic essence -->
<item id="5954" countmax="2" chance="7200" /><!-- demon horn -->
<item id="8871" chance="10350" /><!-- focus cape -->
<item id="7591" chance="20675" /><!-- great health potion -->
<item id="2149" countmax="25" chance="6350" /><!-- small emerald -->
<item id="3962" chance="29850" /><!-- beastslayer axe -->
<item id="8901" chance="31025" /><!-- spellbook of warding -->
<item id="1988" chance="100000"><!-- bag -->
<inside>
<item id="2645" chance="10575" /><!-- steel boots -->
<item id="8870" chance="10825" /><!-- spirit cloak -->
<item id="8473" chance="34530" /><!-- ultimate health potion -->
<item id="8473" chance="17265" /><!-- ultimate health potion -->
<item id="2147" countmax="25" chance="6525" /><!-- small ruby -->
<item id="2487" chance="20925" /><!-- crown armor -->
<item id="2150" countmax="25" chance="7200" /><!-- small amethyst -->
<item id="9970" countmax="25" chance="6475" /><!-- small topaz -->
<item id="7412" chance="11650" /><!-- butcher's axe -->
<item id="2152" countmax="30" chance="9925" /><!-- platinum coin -->
<item id="2133" chance="9275" /><!-- ruby necklace -->
<item id="9811" chance="48050" /><!-- rusty legs -->
<item id="2656" chance="8450" /><!-- blue robe -->
<item id="2466" chance="4275" /><!-- golden armor -->
<item id="8472" chance="22700" /><!-- great spirit potion -->
<item id="2477" chance="10350" /><!-- knight legs -->
<item id="9808" chance="26150" /><!-- rusty armor -->
<item id="7894" chance="10225" /><!-- magma legs -->
<item id="8903" chance="12500" /><!-- spellbook of lost souls -->
<item id="7590" chance="18425" /><!-- great mana potion -->
<item id="2143" countmax="25" chance="6800" /><!-- white pearl -->
<item id="2144" countmax="25" chance="6475" /><!-- black pearl -->
<item id="7456" chance="10950" /><!-- noble axe -->
<item id="2197" chance="12600" /><!-- stone skin amulet -->
<item id="2146" countmax="25" chance="6025" /><!-- small sapphire -->
<item id="2125" chance="14750" /><!-- crystal necklace -->
<item id="2145" countmax="25" chance="7025" /><!-- small diamond -->
<item id="7453" chance="5225" /><!-- executioner -->
<item id="7388" chance="5825" /><!-- vile axe -->
<item id="2470" chance="4400" /><!-- golden legs -->
<item id="2130" chance="10000" /><!-- golden amulet -->
<item id="8902" chance="10000" /><!-- spellbook of mind control -->
<item id="2136" chance="825" /><!-- demonbone amulet -->
<item id="8904" chance="825" /><!-- spellscroll of prophecies -->
<item id="8879" chance="350" /><!-- voltage armor -->
<item id="8926" chance="250" /><!-- demonwing axe -->
<item id="2415" chance="125" /><!-- great axe -->
</inside>
</item>
</loot>
</monster>
PHP:
<monster name="Phyrus the ancient" file="Phyrus the ancient .xml" />
Last edited: