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pillow quest

Zerak456

Gorlex.net NEW!
Joined
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hello i need a script for the pillow quest

for tfs 0.2

pillow quest(a part of dreamers challange quest)

please i need it it so fun if i got it ^^

i rep++

also rep++ is nothing for me xD
 
either u can download colandus script, which is pwn, or u can download this script, made by a polack. it works, but sucks:

PHP:
-- Dreamer's Challenge Quest System zrobiony przez Smoczek Leon --
-- Dreamer's Challenge Quest System by Smoczek Leon --

function onStepIn(cid, item, pos)

pillow1pos = {x=pos.x+2, y=pos.y, z=pos.z, stackpos=1}
pillow2pos = {x=pos.x+3, y=pos.y, z=pos.z, stackpos=1}
pillow3pos = {x=pos.x+4, y=pos.y, z=pos.z, stackpos=1}
pillow4pos = {x=pos.x+5, y=pos.y, z=pos.z, stackpos=1}
pillow5pos = {x=pos.x+6, y=pos.y, z=pos.z, stackpos=1}
pillow6pos = {x=pos.x+7, y=pos.y, z=pos.z, stackpos=1}
pillow1 = getThingfromPos(pillow1pos)
pillow2 = getThingfromPos(pillow2pos)
pillow3 = getThingfromPos(pillow3pos)
pillow4 = getThingfromPos(pillow4pos)
pillow5 = getThingfromPos(pillow5pos)
pillow6 = getThingfromPos(pillow6pos)

	doTransformItem(pillow1.uid,pillow6.itemid)
	doTransformItem(pillow2.uid,pillow1.itemid)
	doTransformItem(pillow3.uid,pillow2.itemid)
	doTransformItem(pillow4.uid,pillow3.itemid)
	doTransformItem(pillow5.uid,pillow4.itemid)
	doTransformItem(pillow6.uid,pillow5.itemid)


return 1
end

PHP:
-- Dreamer's Challenge Quest System zrobiony przez Smoczek Leon --
-- Dreamer's Challenge Quest System by Smoczek Leon --

function onStepIn(cid, item, pos)
local nextroom = {x=121, y=125, z=8}

-- blue pillows --
bpillowid = 1686

pillowb1pos = {x=76, y=136, z=8, stackpos=1}
pillowb2pos = {x=77, y=136, z=8, stackpos=1}
pillowb3pos = {x=78, y=136, z=8, stackpos=1}
pillowb4pos = {x=76, y=137, z=8, stackpos=1}
pillowb5pos = {x=77, y=137, z=8, stackpos=1}
pillowb6pos = {x=78, y=137, z=8, stackpos=1}
pillowb7pos = {x=76, y=138, z=8, stackpos=1}
pillowb8pos = {x=77, y=138, z=8, stackpos=1}
pillowb9pos = {x=78, y=138, z=8, stackpos=1}

pillowb1 = getThingfromPos(pillowb1pos)
pillowb2 = getThingfromPos(pillowb2pos)
pillowb3 = getThingfromPos(pillowb3pos)
pillowb4 = getThingfromPos(pillowb4pos)
pillowb5 = getThingfromPos(pillowb5pos)
pillowb6 = getThingfromPos(pillowb6pos)
pillowb7 = getThingfromPos(pillowb7pos)
pillowb8 = getThingfromPos(pillowb8pos)
pillowb9 = getThingfromPos(pillowb9pos)


-- green pillows --
gpillowid = 1688

pillowg1pos = {x=79, y=136, z=8, stackpos=1}
pillowg2pos = {x=80, y=136, z=8, stackpos=1}
pillowg3pos = {x=81, y=136, z=8, stackpos=1}
pillowg4pos = {x=79, y=137, z=8, stackpos=1}
pillowg5pos = {x=80, y=137, z=8, stackpos=1}
pillowg6pos = {x=81, y=137, z=8, stackpos=1}
pillowg7pos = {x=79, y=138, z=8, stackpos=1}
pillowg8pos = {x=80, y=138, z=8, stackpos=1}
pillowg9pos = {x=81, y=138, z=8, stackpos=1}

pillowg1 = getThingfromPos(pillowg1pos)
pillowg2 = getThingfromPos(pillowg2pos)
pillowg3 = getThingfromPos(pillowg3pos)
pillowg4 = getThingfromPos(pillowg4pos)
pillowg5 = getThingfromPos(pillowg5pos)
pillowg6 = getThingfromPos(pillowg6pos)
pillowg7 = getThingfromPos(pillowg7pos)
pillowg8 = getThingfromPos(pillowg8pos)
pillowg9 = getThingfromPos(pillowg9pos)


-- red pillows --
rpillowid = 1687

pillowr1pos = {x=76, y=139, z=8, stackpos=1}
pillowr2pos = {x=77, y=139, z=8, stackpos=1}
pillowr3pos = {x=78, y=139, z=8, stackpos=1}
pillowr4pos = {x=76, y=140, z=8, stackpos=1}
pillowr5pos = {x=77, y=140, z=8, stackpos=1}
pillowr6pos = {x=78, y=140, z=8, stackpos=1}
pillowr7pos = {x=76, y=141, z=8, stackpos=1}
pillowr8pos = {x=77, y=141, z=8, stackpos=1}
pillowr9pos = {x=78, y=141, z=8, stackpos=1}

pillowr1 = getThingfromPos(pillowr1pos)
pillowr2 = getThingfromPos(pillowr2pos)
pillowr3 = getThingfromPos(pillowr3pos)
pillowr4 = getThingfromPos(pillowr4pos)
pillowr5 = getThingfromPos(pillowr5pos)
pillowr6 = getThingfromPos(pillowr6pos)
pillowr7 = getThingfromPos(pillowr7pos)
pillowr8 = getThingfromPos(pillowr8pos)
pillowr9 = getThingfromPos(pillowr9pos)


-- yellow pillows --
ypillowid = 1689

pillowy1pos = {x=79, y=139, z=8, stackpos=1}
pillowy2pos = {x=80, y=139, z=8, stackpos=1}
pillowy3pos = {x=81, y=139, z=8, stackpos=1}
pillowy4pos = {x=79, y=140, z=8, stackpos=1}
pillowy5pos = {x=80, y=140, z=8, stackpos=1}
pillowy6pos = {x=81, y=140, z=8, stackpos=1}
pillowy7pos = {x=79, y=141, z=8, stackpos=1}
pillowy8pos = {x=80, y=141, z=8, stackpos=1}
pillowy9pos = {x=81, y=141, z=8, stackpos=1}

pillowy1 = getThingfromPos(pillowy1pos)
pillowy2 = getThingfromPos(pillowy2pos)
pillowy3 = getThingfromPos(pillowy3pos)
pillowy4 = getThingfromPos(pillowy4pos)
pillowy5 = getThingfromPos(pillowy5pos)
pillowy6 = getThingfromPos(pillowy6pos)
pillowy7 = getThingfromPos(pillowy7pos)
pillowy8 = getThingfromPos(pillowy8pos)
pillowy9 = getThingfromPos(pillowy9pos)

if 
((pillowb1.itemid == bpillowid) and
(pillowb2.itemid == bpillowid) and
(pillowb3.itemid == bpillowid) and
(pillowb4.itemid == bpillowid) and
(pillowb5.itemid == bpillowid) and
(pillowb6.itemid == bpillowid) and
(pillowb7.itemid == bpillowid) and
(pillowb8.itemid == bpillowid) and
(pillowb9.itemid == bpillowid) and

(pillowg1.itemid == gpillowid) and
(pillowg2.itemid == gpillowid) and
(pillowg3.itemid == gpillowid) and
(pillowg4.itemid == gpillowid) and
(pillowg5.itemid == gpillowid) and
(pillowg6.itemid == gpillowid) and
(pillowg7.itemid == gpillowid) and
(pillowg8.itemid == gpillowid) and
(pillowg9.itemid == gpillowid) and

(pillowr1.itemid == rpillowid) and
(pillowr2.itemid == rpillowid) and
(pillowr3.itemid == rpillowid) and
(pillowr4.itemid == rpillowid) and
(pillowr5.itemid == rpillowid) and
(pillowr6.itemid == rpillowid) and
(pillowr7.itemid == rpillowid) and
(pillowr8.itemid == rpillowid) and
(pillowr9.itemid == rpillowid) and

(pillowy1.itemid == ypillowid) and
(pillowy2.itemid == ypillowid) and
(pillowy3.itemid == ypillowid) and
(pillowy4.itemid == ypillowid) and
(pillowy5.itemid == ypillowid) and
(pillowy6.itemid == ypillowid) and
(pillowy7.itemid == ypillowid) and
(pillowy8.itemid == ypillowid) and
(pillowy9.itemid == ypillowid)) then

doTeleportThing(cid, nextroom)
doSendMagicEffect(nextroom,10)

doTransformItem(pillowb1.uid,ypillowid)
doTransformItem(pillowb2.uid,bpillowid)
doTransformItem(pillowb3.uid,bpillowid)
doTransformItem(pillowb4.uid,gpillowid)
doTransformItem(pillowb5.uid,rpillowid)
doTransformItem(pillowb6.uid,gpillowid)
doTransformItem(pillowb7.uid,ypillowid)
doTransformItem(pillowb8.uid,bpillowid)
doTransformItem(pillowb9.uid,ypillowid)

doTransformItem(pillowg1.uid,bpillowid)
doTransformItem(pillowg2.uid,rpillowid)
doTransformItem(pillowg3.uid,gpillowid)
doTransformItem(pillowg4.uid,rpillowid)
doTransformItem(pillowg5.uid,ypillowid)
doTransformItem(pillowg6.uid,gpillowid)
doTransformItem(pillowg7.uid,ypillowid)
doTransformItem(pillowg8.uid,bpillowid)
doTransformItem(pillowg9.uid,gpillowid)

doTransformItem(pillowr1.uid,rpillowid)
doTransformItem(pillowr2.uid,ypillowid)
doTransformItem(pillowr3.uid,ypillowid)
doTransformItem(pillowr4.uid,rpillowid)
doTransformItem(pillowr5.uid,rpillowid)
doTransformItem(pillowr6.uid,gpillowid)
doTransformItem(pillowr7.uid,gpillowid)
doTransformItem(pillowr8.uid,bpillowid)
doTransformItem(pillowr9.uid,rpillowid)

doTransformItem(pillowy1.uid,gpillowid)
doTransformItem(pillowy2.uid,bpillowid)
doTransformItem(pillowy3.uid,gpillowid)
doTransformItem(pillowy4.uid,rpillowid)
doTransformItem(pillowy5.uid,ypillowid)
doTransformItem(pillowy6.uid,bpillowid)
doTransformItem(pillowy7.uid,bpillowid)
doTransformItem(pillowy8.uid,rpillowid)
doTransformItem(pillowy9.uid,ypillowid)

else
doTeleportThing(cid, {x=pos.x-3, y=pos.y, z=pos.z})
doSendMagicEffect({x=pos.x-3, y=pos.y, z=pos.z},10)
end
return 1
end

PHP:
-- Dreamer's Challenge Quest System zrobiony przez Smoczek Leon --
-- Dreamer's Challenge Quest System by Smoczek Leon --

function onStepIn(cid, item, pos)

pillow1pos = {x=pos.x, y=pos.y+2, z=pos.z, stackpos=1}
pillow2pos = {x=pos.x, y=pos.y+3, z=pos.z, stackpos=1}
pillow3pos = {x=pos.x, y=pos.y+4, z=pos.z, stackpos=1}
pillow4pos = {x=pos.x, y=pos.y+5, z=pos.z, stackpos=1}
pillow5pos = {x=pos.x, y=pos.y+6, z=pos.z, stackpos=1}
pillow6pos = {x=pos.x, y=pos.y+7, z=pos.z, stackpos=1}
pillow1 = getThingfromPos(pillow1pos)
pillow2 = getThingfromPos(pillow2pos)
pillow3 = getThingfromPos(pillow3pos)
pillow4 = getThingfromPos(pillow4pos)
pillow5 = getThingfromPos(pillow5pos)
pillow6 = getThingfromPos(pillow6pos)

	doTransformItem(pillow1.uid,pillow6.itemid)
	doTransformItem(pillow2.uid,pillow1.itemid)
	doTransformItem(pillow3.uid,pillow2.itemid)
	doTransformItem(pillow4.uid,pillow3.itemid)
	doTransformItem(pillow5.uid,pillow4.itemid)
	doTransformItem(pillow6.uid,pillow5.itemid)

return 1
end

rep me will you i need 5 rep points ;)
 
error

here is my error when i walk in the tile ...

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.lua:onstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.lua:onstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.lua:onstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.lua:onstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.lua:onstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.lua:onstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found
:(
 
error

here is my error when i walk in the tile ...

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.luanstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.luanstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.luanstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.luanstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.luanstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found

[05/06/2009 22:30:49] lua script error: [moveevents interface]
[05/06/2009 22:30:49] data/movements/scripts/zeraks/puzzle1.luanstepin

[05/06/2009 22:30:49] luadotransformitem(). Item not found



:(


I Cant Fix That Problem.
 
Last edited:
help -.- i need the script i got colandus script but nothing happends when i walk on the tile it commes only a effect (CONST_ME_MAGIC_BLUE) the pillows wouldnt move :( heres it please fix it
Code:
-- >>CREDITS<< --
-- Script 100% by COLANDUS
-- Functions 100% by COLANDUS
-- OPENLUA.COM --
-- >>CREDITS<< --

-- >>INFO<< --
-- Don't forget: Place 9 pillows of each color in different order in the mapeditor!

-- Do you use a lever to teleport you to this room? Then you could make it randomize the puzzle when you press it!
-- If you do that, you could remove the randomize part, so it doesn't randomize in this script, make it randomize only when you pull the lever.
-- Your own choise, just giving you ideas!

-- Pilow order to complete:
-- BLUE, GREEN
-- RED, YELLOW
-- >>INFO<< --

-- >>CONFIG<< --
local verticalTiles = 5400 -- Action id of the vertical tiles.
local horizontalTiles = 5401 -- Action id of the horizontal tiles.
local ground = {normal = 426, used = 425} -- Itemid of the ground tile when it is normal or used (when you stand on it)
local teleport = {itemid = 1387, actionid = 5408} -- Enter the itemid and the actionid of the teleport.
local teleportPosition = {x = 896, y = 389, z = 7} -- Where should the teleport be spawned when you finnish the puzzle?
local newPosition = {x = 900, y = 284, z = 7} -- Where should you get teleported when you enter the teleport?
local position = {x = 886, y = 394, z = 7} -- Position of the north west (top left) side of the puzzle area.
local magicEffect = 34 -- What effect will appear when you finnish the puzzle? Leave blank or write "nil" if you don't want any.
-- >>CONFIG<< --

function onStepIn(cid, item, pos)
    teleportPosition.stackpos = 1
    local getTeleport = getThingfromPos(teleportPosition)
    if getTeleport.itemid == teleport.itemid and getTeleport.actionid == teleport.actionid then
        doRemoveItem(getTeleport.aid, 1)
    end
    local getPillow = {}
    if item.actionid == verticalTiles then
        for i = 0, 5 do
            getPillow[i + 1] = getThingfromPos({x = position.x + (i * 1), y = getPlayerPosition(cid).y, z = position.z, stackpos = 1})
        end
    elseif item.actionid == horizontalTiles then
        for i = 0, 5 do
            getPillow[i + 1] = getThingfromPos({x = getPlayerPosition(cid).x, y = position.y + (i * 1), z = position.z, stackpos = 1})
        end
    end
    doTransformItem(getPillow[1].aid, getPillow[6].itemid)
    for i = 1, 5 do
        doTransformItem(getPillow[i + 1].aid, getPillow[i].itemid)
    end
    if checkPillows(position.x, position.y, 1686) == 1 and checkPillows(position.x + 3, position.y, 1688) == 1 and checkPillows(position.x, position.y + 3, 1687) == 1 and checkPillows(position.x + 3, position.y + 3, 1689) == 1 then
        local newTeleport = doCreateTeleport(teleport.itemid, newPosition, teleportPosition)
        doSetItemActionId(newTeleport, teleport.actionid)
        if magicEffect ~= nil then
            doSendMagicEffect(pos, magicEffect)
        end
    end
    doTransformItem(item.aid, ground.used)
    return 1
end

function onStepOut(cid, item, pos)
    pos.stackpos = 1
    local getPos = getThingfromPos(pos)
    teleportPosition.stackpos = 1
    local getTeleport = getThingfromPos(teleportPosition)
    if comparePos(pos, teleportPosition) and getPos.itemid == getTeleport.itemid and getPos.actionid == getTeleport.actionid then
        teleportPosition.stackpos = 1
        doRemoveItem(getTeleport.aid, 1)
        resetPuzzle()
        return 1
    else
        doTransformItem(item.aid, ground.normal)
        return 1
    end
end

function checkPillows(posx, posy, item)
    local returnValue = 1
    for gx = posx, posx + 2 do
        for gy = posy, posy + 2 do
            if getThingfromPos({x = gx, y = gy, z = position.z, stackpos = 1}).itemid ~= item then
                returnValue = 0
                break
            end
        end
    end
    return returnValue
end

function resetPuzzle()
    local availablePillows = {}
    for i = 0, 3 do
        local pillowId = 1686 + i
        for i = 1, 9 do
            table.insert(availablePillows, pillowId)
        end
    end
    availablePillows = shuffleTable(availablePillows)
    for gx = position.x, position.x + 5 do
        for gy = position.y, position.y + 5 do
            local pillow = math.random(1, #availablePillows)
            getItem = getThingfromPos({x = gx, y = gy, z = position.z, stackpos = 1})
            doTransformItem(getItem.aid, availablePillows[pillow])
            table.remove(availablePillows, pillow)
        end
    end
end

function shuffleTable(t)
    local newTable = {}
    for i = 1, #t do
        randomId = math.random(1, #t)
        table.insert(newTable, t[randomId])
        table.remove(t, randomId)
    end
    return newTable
end

im using tfs 0.3.4
 
Last edited:
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