local explodeTime = 1
local activeTime = 30
local activePlayer = ??
local defusePlayer = ??
local defuseTime = 20
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "The bomb will active in " ..activeTime.. " seconds.")
doPlayerSendCancel(cid, "Sorry but you can\'t walk in activate process.")
doBroadcastMessage("" ..activePlayer.. " has been actived a bomb.")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Now you can walk.")
doBroadcastMessage("The bomb will explode in " ..explodeTime.. " minute.")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are defusing a bomb, wait " ..defuseTime.. " seconds.")
doPlayerSendCancel(cid, "You can\'t walk in defuse process.")
doBroadcastMessage("MUWHAHAHAHA, " ..defusePlayer.. " has been defused a bomb.")
I have one nice idea:
Like CS 1.6:
---Code:local explodeTime = 1 local activeTime = 30 local activePlayer = ?? local defusePlayer = ?? local defuseTime = 20 doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "The bomb will active in " ..activeTime.. " seconds.") doPlayerSendCancel(cid, "Sorry but you can\'t walk in activate process.") doBroadcastMessage("" ..activePlayer.. " has been actived a bomb.") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Now you can walk.") doBroadcastMessage("The bomb will explode in " ..explodeTime.. " minute.") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are defusing a bomb, wait " ..defuseTime.. " seconds.") doPlayerSendCancel(cid, "You can\'t walk in defuse process.") doBroadcastMessage("MUWHAHAHAHA, " ..defusePlayer.. " has been defused a bomb.")
Ex_Terro_Planting:
The bomb will active in 30 seconds.
Sorry but you can\'t walk in activate process.
Anderson has been actived a bomb.
Now you can walk.
The bomb will explode in 1 minute.
Ex_CT_Defusing:
You are defusing a bomb, wait 20 seconds.
You can\'t walk in defuse process.
MUWHAHAHAHA, Guilherme has been defused a bomb.
Counter-Terrorists win!
Ex_Explode_Bomb:
Boooom...
*All players dead.
Terrorists win!
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Is it possible to make the my idea?(sorry for bad english)
lol, Credit's to Balthier
Lmao, still bugged. When I install this script, I cannot close any door.