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Player Level 1

Dogrinha

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Oct 6, 2019
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My Players are dying and coming back to level 1, in my database every loss of rooksample is 100. save is 1 (it's saving) tfs 0.4
 

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Aren't loses described as %? Anyway open config.lua and check most common thing: deathLostPercent or something like this. If you will find here 100 change it to any other number lower than 100 to set correct deathLostPercent.
 
Last edited:
Post your config.lua and your data\creaturescripts\scripts\login.lua
Also if you are using a blessing script post it.
 
I found the bug, when trying to add 10% experience to premium players like in my last post, premium players got bugged, they came back level 1 or didn't lose experience

I removed the script
and it went back to work

however I ran out of exp bonus 10% for premium players
WhatsApp Image 2019-10-08 at 15.56.19.jpegWhatsApp Image 2019-10-08 at 15.56.19 (1).jpeg
 
@Dogrinha the problem its in your sources , if im not sure, you are using tfs 0.4 from Fir3element, all you need it update your sources code
 
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