Can someone tell me why this script doesnt work for people that have played my server before resets with the same name and has made annih?
Code:
--Annihalator switch thingy by Gorgaz (chest script not included)
--Setup is easy to understand and is organized
function onUse(cid, item, frompos, item2, topos)
-----------------------------------------------------------------
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---------------------------Varialables---------------------------
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player1pos = {x=33225, y=31671, z=13, stackpos=253}--first player pos
player2pos = {x=33224, y=31671, z=13, stackpos=253}--second player pos
player3pos = {x=33223, y=31671, z=13, stackpos=253}--third player pos
player4pos = {x=33222, y=31671, z=13, stackpos=253}--fourth player pos
cdemon1pos = {x=33223, y=31659, z=13, stackpos=253}-- position of the first demon
cdemon2pos = {x=33224, y=31659, z=13, stackpos=253}-- position of the second demon
cdemon3pos = {x=33222, y=31657, z=13, stackpos=253}-- position of the third demon
cdemon4pos = {x=33220, y=31657, z=13, stackpos=253}-- position of the fourth demon
cdemon5pos = {x=33221, y=31661, z=13, stackpos=253}-- position of the fith demon
cdemon6pos = {x=33219, y=31661, z=13, stackpos=253}-- position of the sixth demon
check1pos = {x=33222, y=31659, z=13, stackpos=253}--pos1 were players get tp'd to when level is pull(also checks if anni in progress)
check2pos = {x=33221, y=31659, z=13, stackpos=253}--pos2 were players get tp'd to when level is pull(also checks if anni in progress)
check3pos = {x=33220, y=31659, z=13, stackpos=253}--pos3 were players get tp'd to when level is pull(also checks if anni in progress)
check4pos = {x=33219, y=31659, z=13, stackpos=253}--pos4 were players get tp'd to when level is pull(also checks if anni in progress)
trashpos = {x=1273, y=828, z=7}--pos were the demons get tp'd to(blank tile on the map)
questlevel = 100 -- level to do the quest
access = 0 --set to 3 if you only want anni once per server reset unless a gm pulls lever, 0 if you want unlimited(like on pvp servers)
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------------------------End Varialables---------------------------
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player1 = getThingfromPos(player1pos)
player2 = getThingfromPos(player2pos)
player3 = getThingfromPos(player3pos)
player4 = getThingfromPos(player4pos)
check1 = getThingfromPos(check1pos)
check2 = getThingfromPos(check2pos)
check3 = getThingfromPos(check3pos)
check4 = getThingfromPos(check4pos)
cdemon1 = getThingfromPos(cdemon1pos)
cdemon2 = getThingfromPos(cdemon2pos)
cdemon3 = getThingfromPos(cdemon3pos)
cdemon4 = getThingfromPos(cdemon4pos)
cdemon5 = getThingfromPos(cdemon5pos)
cdemon6 = getThingfromPos(cdemon6pos)
if item.uid == 5000 then
if item.itemid == 1945 then
if check1.itemid == 0 and check2.itemid == 0 and check3.itemid == 0 and check4.itemid == 0 then
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,10020)
queststatus2 = getPlayerStorageValue(player2.uid,10020)
queststatus3 = getPlayerStorageValue(player3.uid,10020)
queststatus4 = getPlayerStorageValue(player4.uid,10020)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
demon1pos = {x=cdemon1pos.x, y=cdemon1pos.y, z=cdemon1pos.z}
demon2pos = {x=cdemon2pos.x, y=cdemon2pos.y, z=cdemon2pos.z}
demon3pos = {x=cdemon3pos.x, y=cdemon3pos.y, z=cdemon3pos.z}
demon4pos = {x=cdemon4pos.x, y=cdemon4pos.y, z=cdemon4pos.z}
demon5pos = {x=cdemon5pos.x, y=cdemon5pos.y, z=cdemon5pos.z}
demon6pos = {x=cdemon6pos.x, y=cdemon6pos.y, z=cdemon6pos.z}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
new1pos = {x=check1pos.x, y=check1pos.y, z=check1pos.z}
new2pos = {x=check2pos.x, y=check2pos.y, z=check2pos.z}
new3pos = {x=check3pos.x, y=check3pos.y, z=check3pos.z}
new4pos = {x=check4pos.x, y=check4pos.y, z=check4pos.z}
doTeleportThing(player1.uid,new1pos)
doTeleportThing(player2.uid,new2pos)
doTeleportThing(player3.uid,new3pos)
doTeleportThing(player4.uid,new4pos)
doSendMagicEffect(new1pos,10)
doSendMagicEffect(new2pos,10)
doSendMagicEffect(new3pos,10)
doSendMagicEffect(new4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Some one in your team has already done this quest.")
end
else
doPlayerSendCancel(cid, 'All players must be'..questlevel..' to do this quest.')
end
else
doPlayerSendCancel(cid,"You need 4 players for this quest.")
end
else
doPlayerSendCancel(cid,"There is currently a team in the quest room.")
end
elseif item.itemid == 1946 then
if getPlayerAccess(cid) >= access then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
if check1.itemid == 0 and check2.itemid == 0 and check3.itemid == 0 and check4.itemid == 0 then
if cdemon1.itemid > 0 and isPlayer(cdemon1.uid) == 0 then
doTeleportThing(cdemon1.uid,trashpos)
if cdemon2.itemid > 0 and isPlayer(cdemon2.uid) == 0 then
doTeleportThing(cdemon2.uid,trashpos)
if cdemon3.itemid > 0 and isPlayer(cdemon3.uid) == 0 then
doTeleportThing(cdemon3.uid,trashpos)
if cdemon4.itemid > 0 and isPlayer(cdemon4.uid) == 0 then
doTeleportThing(cdemon4.uid,trashpos)
if cdemon5.itemid > 0 and isPlayer(cdemon5.uid) == 0 then
doTeleportThing(cdemon5.uid,trashpos)
if cdemon6.itemid > 0 and isPlayer(cdemon6.uid) == 0 then
doTeleportThing(cdemon6.uid,trashpos)
end
end
end
end
end
end
end
end
end
Last edited: