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Solved Players die and get lvl 1 after they buy promotion and bless

cooldodo

New Member
Joined
Jan 17, 2014
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thats for bless
Code:
function onSay(cid, words, param)
if getPlayerBlessing(cid,5) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have already been blessed")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_MORTAREA)
else
if doPlayerRemoveMoney(cid, 50000) == TRUE then
for i = 1,5 do
doPlayerAddBlessing(cid,i)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have received blessings!")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_ENERGYAREA)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need 50,000 gp in backpack for blessings.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_ICEAREA)
end
end
end

thats for promotion
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

local node1 = keywordHandler:addKeyword({'promote'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 200000 gold coins. Do you want me to promote you?'})
    node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 100000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
    node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
--[[
local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 3200000 gold coins. Do you want me to epicize you?'})
    node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'})
    node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
]]--

npcHandler:addModule(FocusModule:new())
 
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