thats for bless
thats for promotion
Code:
function onSay(cid, words, param)
if getPlayerBlessing(cid,5) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have already been blessed")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_MORTAREA)
else
if doPlayerRemoveMoney(cid, 50000) == TRUE then
for i = 1,5 do
doPlayerAddBlessing(cid,i)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have received blessings!")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_ENERGYAREA)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need 50,000 gp in backpack for blessings.")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_ICEAREA)
end
end
end
thats for promotion
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local node1 = keywordHandler:addKeyword({'promote'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 200000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 100000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
--[[
local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 3200000 gold coins. Do you want me to epicize you?'})
node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
]]--
npcHandler:addModule(FocusModule:new())