tried this script droploot.lua but not working if someone can fix it for tfs 1.0 thanks ppl
function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
if getPlayerFlagValue(player, PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then
return true
end
local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
if amulet and amulet.itemid == ITEM_AMULETOFLOSS and not isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) then
local isPlayer = false
if killer:isPlayer() then
isPlayer = true
else
local master = killer:getMaster()
if master and master:isPlayer() then
isPlayer = true
end
end
if not isPlayer or isPlayer and not player:hasBlessing(6) then
player:removeItem(ITEM_AMULETOFLOSS, 1, -1, false)
end
else
local corpse = Container(corpse)
for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
local item = player:getSlotItem(i)
if item then
if isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) or math.random(1, item:isContainer() and 100 or 1000) <= player:getLossPercent() then
item:moveTo(corpse)
end
end
end
end
if not player:getSlotItem(CONST_SLOT_BACKPACK) then
player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
end
return true
end