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Ah well there's your problem, that column basically says "How much % of skills shall the player loose on death?", yours is set to 0, thus players wont loose any skills upon death.
Set it to 10 and players will loose 10% of total gained skills.
And yes, its most likely the player samples which is wrong, aka. has loss_skills set to 0, and when a player is created, its created with 0 in loss_skills.