i want ppl that did anihi NOT to be able to go inside the roo magain, please someone can correct my script? so that wont happen, thanks you!
using TFS 0.3.4SPL2
using TFS 0.3.4SPL2
Code:
--5000 = The switch.
--5001 = Demon Armor chest.
--5002 = Magic Sword chest.
--5003 = Stonecutter Axe chest.
--5004 = Present chest.
function onUse(cid, item, frompos, item2, topos)
if item.uid == 30020 then
if item.itemid == 1946 then
player1pos = {x=857, y=1256, z=10, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=858, y=1256, z=10, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=859, y=1256, z=10, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=860, y=1256, z=10, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,100)
queststatus2 = getPlayerStorageValue(player2.uid,100)
queststatus3 = getPlayerStorageValue(player3.uid,100)
queststatus4 = getPlayerStorageValue(player4.uid,100)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=854, y=1242, z=10}
demon2pos = {x=856, y=1242, z=10}
demon3pos = {x=857, y=1246, z=10}
demon4pos = {x=855, y=1246, z=10}
demon5pos = {x=858, y=1244, z=10}
demon6pos = {x=859, y=1244, z=10}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=854, y=1244, z=10}
nplayer2pos = {x=855, y=1244, z=10}
nplayer3pos = {x=856, y=1244, z=10}
nplayer4pos = {x=857, y=1244, z=10}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Someone has already done this quest")
end
else
doPlayerSendCancel(cid,"Your level is too low")
end
else
doPlayerSendCancel(cid,"You need 4 players in your team.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=854, y=1246, z=10, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=860, y=1242, z=10, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=1715, y=678, z=5}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
if item.uid == 5001 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5002 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5003 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5004 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a present.")
doPlayerAddItem(cid,2326,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end