Hammel
Mapper
- Joined
- Dec 14, 2009
- Messages
- 37
- Reaction score
- 0
Could someone help me with this script?
I want a script of these lever that put all levers in id 1945 after 30 min and put the stones back too.
Please help me =\
Code:
local wall1pos = {x=458, y=1386, z=11, stackpos=1}
local wall2pos = {x=459, y=1386, z=11, stackpos=1}
local leverpos1 = {x=450, y=1412, z=11, stackpos=1}
local leverpos2 = {x=454, y=1385, z=12, stackpos=1}
local leverpos3 = {x=493, y=1390, z=12, stackpos=1}
local leverpos4 = {x=460, y=1412, z=13, stackpos=1}
local leverpos5 = {x=457, y=1419, z=12, stackpos=1}
local leverpos6 = {x=467, y=1417, z=12, stackpos=1}
local leverpos7 = {x=481, y=1407, z=13, stackpos=1}
local leverpos8 = {x=481, y=1387, z=11, stackpos=1}
local leverpos9 = {x=498, y=1381, z=13, stackpos=1}
local leverpos10 = {x=450, y=1405, z=13, stackpos=1}
local leverpos11 = {x=496, y=1402, z=14, stackpos=1}
local leverpos12 = {x=494, y=1383, z=11, stackpos=1}
local leverpos13 = {x=453, y=1371, z=11, stackpos=1}
local leverpos14 = {x=494, y=1408, z=12, stackpos=1}
function onUse(cid, item, frompos, item2, topos)
local wall1 = getThingfromPos(wall1pos)
local wall2 = getThingfromPos(wall2pos)
local lever1 = getThingfromPos(leverpos1)
local lever2 = getThingfromPos(leverpos2)
local lever3 = getThingfromPos(leverpos3)
local lever4 = getThingfromPos(leverpos4)
local lever5 = getThingfromPos(leverpos5)
local lever6 = getThingfromPos(leverpos6)
local lever7 = getThingfromPos(leverpos7)
local lever8 = getThingfromPos(leverpos8)
local lever9 = getThingfromPos(leverpos9)
local lever10 = getThingfromPos(leverpos10)
local lever11 = getThingfromPos(leverpos11)
local lever12 = getThingfromPos(leverpos12)
local lever13 = getThingfromPos(leverpos13)
local lever14 = getThingfromPos(leverpos14)
if (lever1.itemid == 1946 and lever2.itemid == 1946 and lever3.itemid == 1946 and lever4.itemid == 1946 and lever5.itemid == 1946 and lever6.itemid == 1946 and lever7.itemid == 1946 and lever8.itemid == 1946 and lever9.itemid == 1946 and lever10.itemid == 1946 and lever11.itemid == 1946 and lever12.itemid == 1946 and lever13.itemid == 1946 and lever14.itemid == 1946 and wall1.itemid == 0) then
doSendMagicEffect(wall1pos, 13)
doSendMagicEffect(wall2pos, 13)
doCreateItem(1304,1,wall1pos)
doCreateItem(1304,1,wall2pos)
doTransformItem(item.uid,1945)
elseif (lever1.itemid == 1946 and lever2.itemid == 1946 and lever3.itemid == 1946 and lever4.itemid == 1946 and lever5.itemid == 1946 and lever6.itemid == 1946 and lever7.itemid == 1946 and lever8.itemid == 1946 and lever9.itemid == 1946 and lever10.itemid == 1946 and lever11.itemid == 1946 and lever12.itemid == 1946 and lever13.itemid == 1946 and lever14.itemid == 1946 and wall1.itemid == 1304) then
doSendMagicEffect(wall1pos, 2)
doSendMagicEffect(wall2pos, 2)
doRemoveItem(wall1.uid,1)
doRemoveItem(wall2.uid,1)
doTransformItem(item.uid,1946)
addEvent(onTimer5, 1*60*1000) --2minutes
else
doPlayerSendCancel(cid,"You have not pulled all 15 levers.")
end
function onTimer5() --creates wall back
doTransformItem(getThingFromPos({x=456, y=1388, z=11, stackpos=1}).uid, 1945)--lever pos
doCreateItem(1304,1,{x=458, y=1386, z=11})-- Stone pos
doCreateItem(1304,1,{x=459, y=1386, z=11})-- Stone pos
end
return 1
end
I want a script of these lever that put all levers in id 1945 after 30 min and put the stones back too.
Please help me =\